From 5141bbd8376181e45368fd4c257b2265e703f3b7 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Fri, 30 Oct 2020 11:46:29 +0800 Subject: [PATCH] 选择buff点击选中特效 --- Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs | 33 +++++++++++++++++++++++++++------ 1 files changed, 27 insertions(+), 6 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs b/Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs index a657698..a79d808 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs @@ -32,6 +32,10 @@ public Button SelectBtn; + public GameObject EffectObj; + + private Vector3[] effectPosArr = { new Vector3(-21.6f, 73.4f, 5.5f), new Vector3(0, 73.4f, 5.5f), new Vector3(21.6f, 73.4f, 5.5f) }; + // Start is called before the first frame update private void Start() { @@ -43,12 +47,7 @@ SelectBtn.onClick.AddListener(OnClickSelectBtn); } - private void OnDisable() - { - Reset(); - } - - private void Reset() + private void OnEnable() { isCompleted = false; SelectedIndex = -1; @@ -57,6 +56,8 @@ { IconList[i].Reset(); } + + EndlessMaskUI.instance.Show(); } public void OnClick(int index) @@ -66,10 +67,28 @@ // 如果已经选择过了,设置一个之前选择的item if (SelectedIndex != -1) + { IconList[SelectedIndex].SetState(false); + + } SelectedIndex = index; IconList[index].SetState(true); + PlayEffect(); + } + + private void PlayEffect() + { + EffectObj.transform.localPosition = effectPosArr[SelectedIndex]; + ParticleSystem ps = EffectObj.transform.GetChild(0).GetComponent<ParticleSystem>(); + ps.Play(); + } + + private void StopEffect() + { + ParticleSystem ps = EffectObj.transform.GetChild(0).GetComponent<ParticleSystem>(); + ps.Stop(); + ps.Clear(); } /// <summary> @@ -94,6 +113,8 @@ public void HideBuffUI() { + EndlessMaskUI.instance.Hide(); + StopEffect(); gameObject.SetActive(false); } -- Gitblit v1.9.1