From 515d6439e79793dc903b249cfeb8fc2f217f2e4e Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 11 Nov 2020 18:57:47 +0800 Subject: [PATCH] Merge commit 'f2f4e1e45981bb294a5221ade7b4646cc3e29d35' into master --- Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs | 95 ++++++++++++++++++++++++++++++++++++++++------- 1 files changed, 80 insertions(+), 15 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs index b0b994f..1b382f2 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs @@ -6,7 +6,6 @@ using TowerDefense.Towers.Data; using TowerDefense.Towers.Placement; using UnityEngine; -using UnityEngine.UI; using KTGMGemClient; using System.Collections; using System.Collections.Generic; @@ -22,6 +21,12 @@ [RequireComponent(typeof(EndlessWaveManager))] public class EndlessLevelManager : Singleton<EndlessLevelManager> { + /// <summary> + /// 起始关卡 + /// </summary>' + /// <value></value> + protected int startLevel { get; set; } = 1; + /// <summary> /// 当前的关卡等级 /// </summary> @@ -163,6 +168,51 @@ private bool isStopSecondWaveCompleted = false; /// <summary> + /// 赛道长度 + /// </summary> + private float tunelLength = 31.94f; + + private List<Vector3> homeBasePositionList; + + /// <summary> + /// 根据赛道id(1~5)获得基地坐标 + /// </summary> + /// <param name="tunelId"></param> + /// <returns></returns> + public Vector3 GetHomeBasePosition(int tunelId) + { + return homeBasePositionList[tunelId - 1]; + } + + /// <summary> + /// 根据赛道id(1~5)和赛道类型获得世界坐标 + /// </summary> + /// <param name="tunelId"></param> + /// <param name="tunelType"></param> + public Vector3 GetTunelWorldPosition(int tunelId, EndlessBossSkillTunelType tunelType) + { + Vector3 startPos = StartingNodeList[tunelId - 1].transform.position; + Vector3 ret = new Vector3(startPos.x, startPos.y, startPos.z); + float add = 0; + + switch (tunelType) + { + case EndlessBossSkillTunelType.Top: + break; + case EndlessBossSkillTunelType.Center: + add = -(tunelLength / 2); + break; + case EndlessBossSkillTunelType.Bottom: + add = -tunelLength; + break; + } + + ret.z += add; + + return ret; + } + + /// <summary> /// 切换基地 /// </summary> /// <param name="index">列索引</param> @@ -279,18 +329,24 @@ // Iterate through home bases and subscribe NumberOfHomeBases = HomeBases.Length; NumberOfHomeBasesLeft = NumberOfHomeBases; - - for (int i = 0; i < NumberOfHomeBases; i++) - { - HomeBases[i].homebaseIdx = i % MAX_TOWER; - HomeBases[i].died += OnHomeBaseDestroyed; - } } private void Start() { EndlessBuffSelect.instance.BuffSelectCompleted += OnBuffSelectCompleted; EndlessGameUI.instance.GameOverEvent += SafelyCallLevelCompleted; + + homeBasePositionList = new List<Vector3>(); + + for (int i = 0; i < StartingNodeList.Count; ++i) + { + Vector3 startPos = StartingNodeList[i].transform.position; + Vector3 pos = new Vector3(); + pos.x = startPos.x; + pos.y = startPos.y; + pos.z = startPos.z - tunelLength; + homeBasePositionList.Add(pos); + } } /// <summary> @@ -298,16 +354,21 @@ /// </summary> protected virtual void Update() { + if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; + if (alwaysGainCurrency || !alwaysGainCurrency && EndlessLeveltate != LevelState.Building && EndlessLeveltate != LevelState.Intro) { CurrencyGainer.Tick(Time.deltaTime); } + // buff选择完成,开始波次 if (!isBuffSelectCompleted) { isBuffSelectCompleted = true; - WaveManager.StartWaves(CurrentLevel); + if (CurrentLevel > startLevel) + WaveManager.InitPort(CurrentLevel); EndlessUIStart.instance.Restart(); + WaveManager.StartWaves(CurrentLevel); } // 本关卡所有波次全部生成完成 && 敌人全部被清理了,然后就去尝试进入下一关 @@ -338,12 +399,6 @@ if (WaveManager != null) WaveManager.AllWaveCompleted -= AllWaveCompleted; - - // Iterate through home bases and unsubscribe - for (int i = 0; i < NumberOfHomeBases; i++) - { - HomeBases[i].died -= OnHomeBaseDestroyed; - } } /// <summary> @@ -352,6 +407,12 @@ protected virtual void AllWaveCompleted() { IsAllWaveCompleted = true; + int score = EndlessPortData.GetLevelScore(CurrentLevel); + Debug.Log($"--------------------- 通过第{CurrentLevel}关,+{score}分 ---------------------"); + // 关卡通过,加分 + EndlessScoreManager.instance.AddScore(score); + EndlessBossSkillManager.instance.ClearSkillList(); + EndlessBossCtrl.instance.ChangeState(EndlessBossActionState.Death); } /// <summary> @@ -377,6 +438,7 @@ public void NewbieUpdateLevel() { ++CurrentLevel; + WaveManager.InitPort(CurrentLevel); IsAllWaveCompleted = false; EndlessUIStart.instance.Restart(); WaveManager.StartWaves(CurrentLevel); @@ -388,7 +450,7 @@ /// <returns></returns> private IEnumerator DelayToNextLevel() { - yield return new WaitForSeconds(5f); + yield return new WaitForSeconds(2f); BeginLevel(); } @@ -399,6 +461,9 @@ { if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; + if (CurrentLevel == startLevel) + WaveManager.InitPort(CurrentLevel); + if (!GameConfig.IsNewbie) ShowSelectBuffUI(); else -- Gitblit v1.9.1