From 52fb8c663b1e74b2a36b79bc70a452ca73db6341 Mon Sep 17 00:00:00 2001
From: weixudong <weixudong4700@ktgame.com>
Date: Thu, 12 Nov 2020 17:20:08 +0800
Subject: [PATCH] Merge branch 'master' of ssh://172.16.1.52:8091/GemBattle into master

---
 Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
index 778941f..94a8b19 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -81,7 +81,7 @@
             GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("MainUI").transform);
             FinalPanel panelUI = go.GetComponent<FinalPanel>();
             panelUI.SetData($"成绩 {EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
-
+            panelUI.SetPlayEffectAC(PlayEffect);
             GameObject.Find("BottomUI").GetComponent<Canvas>().enabled = false;
             return;
 
@@ -99,7 +99,7 @@
                 GameObject particleSystemObject = GameObject.Find("ParticleSystemObject");
                 effectObj.transform.SetParent(particleSystemObject.transform, false);
                 effectObj.transform.localPosition = new Vector3(0, 0, 36.6f);
-                effectObj.transform.localScale = new Vector3(3, 3, 3);
+                effectObj.transform.localScale = new Vector3(6, 6, 6);
             }
 
             ParticleSystem ps = effectObj.transform.GetChild(0).GetComponent<ParticleSystem>();

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