From 53d87db7d89d71eede56b19e25e5cb95ce2bbe76 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Sat, 07 Nov 2020 18:07:23 +0800 Subject: [PATCH] 替换PVE背景图,打包 --- Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs | 122 +++++++++++++++++++++++++++++++++++++--- 1 files changed, 111 insertions(+), 11 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs index 6045c3c..9d89e8a 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs @@ -23,6 +23,12 @@ public class EndlessLevelManager : Singleton<EndlessLevelManager> { /// <summary> + /// 起始关卡 + /// </summary>' + /// <value></value> + protected int startLevel { get; set; } = 1; + + /// <summary> /// 当前的关卡等级 /// </summary> public int CurrentLevel { get; set; } = 1; @@ -160,6 +166,53 @@ /// </summary> private bool isFirstLevelCompleted = false; + private bool isStopSecondWaveCompleted = false; + + /// <summary> + /// 赛道长度 + /// </summary> + private float tunelLength = 31.94f; + + private List<Vector3> homeBasePositionList; + + /// <summary> + /// 根据赛道id(1~5)获得基地坐标 + /// </summary> + /// <param name="tunelId"></param> + /// <returns></returns> + public Vector3 GetHomeBasePosition(int tunelId) + { + return homeBasePositionList[tunelId - 1]; + } + + /// <summary> + /// 根据赛道id(1~5)和赛道类型获得世界坐标 + /// </summary> + /// <param name="tunelId"></param> + /// <param name="tunelType"></param> + public Vector3 GetTunelWorldPosition(int tunelId, EndlessBossSkillTunelType tunelType) + { + Vector3 startPos = StartingNodeList[tunelId - 1].transform.position; + Vector3 ret = new Vector3(startPos.x, startPos.y, startPos.z); + float add = 0; + + switch (tunelType) + { + case EndlessBossSkillTunelType.Top: + break; + case EndlessBossSkillTunelType.Center: + add = -(tunelLength / 2); + break; + case EndlessBossSkillTunelType.Bottom: + add = -tunelLength; + break; + } + + ret.z += add; + + return ret; + } + /// <summary> /// 切换基地 /// </summary> @@ -278,17 +331,29 @@ NumberOfHomeBases = HomeBases.Length; NumberOfHomeBasesLeft = NumberOfHomeBases; - for (int i = 0; i < NumberOfHomeBases; i++) - { - HomeBases[i].homebaseIdx = i % MAX_TOWER; - HomeBases[i].died += OnHomeBaseDestroyed; - } + // for (int i = 0; i < NumberOfHomeBases; i++) + // { + // HomeBases[i].homebaseIdx = i % MAX_TOWER; + // HomeBases[i].died += OnHomeBaseDestroyed; + // } } private void Start() { EndlessBuffSelect.instance.BuffSelectCompleted += OnBuffSelectCompleted; EndlessGameUI.instance.GameOverEvent += SafelyCallLevelCompleted; + + homeBasePositionList = new List<Vector3>(); + + for (int i = 0; i < StartingNodeList.Count; ++i) + { + Vector3 startPos = StartingNodeList[i].transform.position; + Vector3 pos = new Vector3(); + pos.x = startPos.x; + pos.y = startPos.y; + pos.z = startPos.z - tunelLength; + homeBasePositionList.Add(pos); + } } /// <summary> @@ -296,16 +361,21 @@ /// </summary> protected virtual void Update() { + if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; + if (alwaysGainCurrency || !alwaysGainCurrency && EndlessLeveltate != LevelState.Building && EndlessLeveltate != LevelState.Intro) { CurrencyGainer.Tick(Time.deltaTime); } + // buff选择完成,开始波次 if (!isBuffSelectCompleted) { isBuffSelectCompleted = true; - WaveManager.StartWaves(CurrentLevel); + if (CurrentLevel > startLevel) + WaveManager.InitPort(CurrentLevel); EndlessUIStart.instance.Restart(); + WaveManager.StartWaves(CurrentLevel); } // 本关卡所有波次全部生成完成 && 敌人全部被清理了,然后就去尝试进入下一关 @@ -338,10 +408,10 @@ WaveManager.AllWaveCompleted -= AllWaveCompleted; // Iterate through home bases and unsubscribe - for (int i = 0; i < NumberOfHomeBases; i++) - { - HomeBases[i].died -= OnHomeBaseDestroyed; - } + // for (int i = 0; i < NumberOfHomeBases; i++) + // { + // HomeBases[i].died -= OnHomeBaseDestroyed; + // } } /// <summary> @@ -350,6 +420,7 @@ protected virtual void AllWaveCompleted() { IsAllWaveCompleted = true; + EndlessBossSkillManager.instance.ClearSkillList(); } /// <summary> @@ -370,12 +441,24 @@ } /// <summary> + /// 新手更新关卡 + /// </summary> + public void NewbieUpdateLevel() + { + ++CurrentLevel; + WaveManager.InitPort(CurrentLevel); + IsAllWaveCompleted = false; + EndlessUIStart.instance.Restart(); + WaveManager.StartWaves(CurrentLevel); + } + + /// <summary> /// 延迟进入下一关 /// </summary> /// <returns></returns> private IEnumerator DelayToNextLevel() { - yield return new WaitForSeconds(5f); + yield return new WaitForSeconds(2f); BeginLevel(); } @@ -385,6 +468,9 @@ private void BeginLevel() { if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; + + if (CurrentLevel == startLevel) + WaveManager.InitPort(CurrentLevel); if (!GameConfig.IsNewbie) ShowSelectBuffUI(); @@ -539,5 +625,19 @@ WaveManager.RestartAllWave(); EndlessGameUI.instance.SetAttackingTowerState(true); } + + /// <summary> + /// 停止第二关波次 + /// </summary> + public void StopSecondWave() + { + Debug.LogError("--------------------- 停止第二关出怪 ---------------------"); + if (!isStopSecondWaveCompleted) + { + isStopSecondWaveCompleted = true; + PauseWave(); + } + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillStep); + } } } \ No newline at end of file -- Gitblit v1.9.1