From 54181477c210344b037d88f17dbe2cddc5cbc930 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 02 Dec 2020 17:54:32 +0800 Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master --- Assets/Scripts/Guide/ImageWood2.cs | 38 +++++++++++++++----------------------- 1 files changed, 15 insertions(+), 23 deletions(-) diff --git a/Assets/Scripts/Guide/ImageSkill.cs b/Assets/Scripts/Guide/ImageWood2.cs similarity index 65% rename from Assets/Scripts/Guide/ImageSkill.cs rename to Assets/Scripts/Guide/ImageWood2.cs index 44137a7..4b029d2 100644 --- a/Assets/Scripts/Guide/ImageSkill.cs +++ b/Assets/Scripts/Guide/ImageWood2.cs @@ -1,23 +1,14 @@ using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; -using KTGMGemClient; -public class ImageSkill : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler +public class ImageWood2 : GuideImageBase, IDragHandler, IBeginDragHandler, IEndDragHandler { - bool isDraging; - public bool IsDraging - { - get - { - return isDraging; - } - } public void OnBeginDrag(PointerEventData eventData) { isDraging = true; tmpImage.raycastTarget = false; - GuideCtrl.Ins.BeginDrag11_1(); + GuideCtrl.Ins.BeginDrag(); } Vector3 dragPos; @@ -31,12 +22,11 @@ public void OnEndDrag(PointerEventData eventData) { isDraging = false; - if (skillRim != null) + if (imageWood1 != null) { - //释放技能 - Debug.Log("释放技能"); - EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillRelease); - + //合成宝石 + Debug.Log("合成宝石"); + imageWood1.GetComponent<ImageWood>().Add(); gameObject.SetActive(false); } else @@ -45,15 +35,18 @@ tmpImage.raycastTarget = true; //返回原位,提示开始推拽 - GuideCtrl.Ins.EndDrag11_1(); + GuideCtrl.Ins.EndDrag(); } } - GameObject skillRim; + GameObject imageWood1; Image tmpImage; Vector2 pos; + + RectTransform rectTransform; + //Vector3 startP; public Vector2 GetStartP { get @@ -61,19 +54,18 @@ return pos; } } - RectTransform rectTransform; - // Start is called before the first frame update private void Awake() { - //imageFire1 = transform.parent.Find("Image_Fire1").GetComponent<ImageFire1>(); tmpImage = GetComponent<Image>(); rectTransform = GetComponent<RectTransform>(); pos = rectTransform.anchoredPosition; } - public void SetTarget(GameObject target) + public override void SetTarget(GameObject target) { - skillRim = target; + imageWood1 = target; } + } + -- Gitblit v1.9.1