From 551101abeb1a997da1444ba4ed3059b4d878fb4a Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 17 Nov 2020 10:38:47 +0800
Subject: [PATCH] 拖拽点击UI后释放异常BUG 停止CommonDebugHelper输出

---
 Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs
index e475034..d44d7e5 100644
--- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs
+++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs
@@ -4,6 +4,7 @@
 using UnityEngine;
 using UnityInput = UnityEngine.Input;
 using State = TowerDefense.UI.HUD.EndlessGameUI.State;
+using KTGMGemClient;
 
 namespace TowerDefense.Input
 {
@@ -253,10 +254,10 @@
             // River: 为了开始拖动后可以直接显示GhostTower
             m_GameUI.TryMoveGhost(pointer, false);
 
-            Debug.LogError("OnStartDrag");
+            CommonDebugHelper.Debug("OnStartDrag");
             if (m_GameUI.HasTower)
             {
-                Debug.LogError("m_GameUI.HasTower:" + m_GameUI.HasTower);
+                CommonDebugHelper.Debug("m_GameUI.HasTower:" + m_GameUI.HasTower);
 
                 EndlessUIStart.instance.SetDarkGround(true);
 

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