From 551101abeb1a997da1444ba4ed3059b4d878fb4a Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 17 Nov 2020 10:38:47 +0800 Subject: [PATCH] 拖拽点击UI后释放异常BUG 停止CommonDebugHelper输出 --- Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs | 5 +++-- 1 files changed, 3 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs index e475034..d44d7e5 100644 --- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs +++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs @@ -4,6 +4,7 @@ using UnityEngine; using UnityInput = UnityEngine.Input; using State = TowerDefense.UI.HUD.EndlessGameUI.State; +using KTGMGemClient; namespace TowerDefense.Input { @@ -253,10 +254,10 @@ // River: 为了开始拖动后可以直接显示GhostTower m_GameUI.TryMoveGhost(pointer, false); - Debug.LogError("OnStartDrag"); + CommonDebugHelper.Debug("OnStartDrag"); if (m_GameUI.HasTower) { - Debug.LogError("m_GameUI.HasTower:" + m_GameUI.HasTower); + CommonDebugHelper.Debug("m_GameUI.HasTower:" + m_GameUI.HasTower); EndlessUIStart.instance.SetDarkGround(true); -- Gitblit v1.9.1