From 554eda43e00d5817cd3e06a60e39d4bd882ee584 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 25 Nov 2020 10:33:33 +0800
Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master

---
 Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs |   24 ++++++++++++++++++++----
 1 files changed, 20 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs
index d44d7e5..6b6e9e4 100644
--- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs
+++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs
@@ -220,7 +220,8 @@
 
                 this.isInDragState = false;
 
-                Time.timeScale = currentTimeScale;
+                if (!GameConfig.IsNewbie)
+                    Time.timeScale = currentTimeScale;
             }
 
         }
@@ -247,7 +248,18 @@
             // m_GameUI.TryMoveGhost(pointer, false);
 
             // this.isInDragState = true;
-
+            if (GameConfig.IsNewbie)
+            {
+                if (!GameConfig.CanDragTower)
+                {
+                    Debug.Log("新手不可以拖拽");
+                    return;
+                }
+                else
+                {
+                    GuideCtrl.Ins.BeginDrag11_1();
+                }
+            }
             //按照鼠标键盘的修改
             // select towers
             m_GameUI.TrySelectTower(pointer);
@@ -265,8 +277,12 @@
                 AudioSourceManager.Ins.Play(AudioEnum.DragTower);
                 m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
 
-                currentTimeScale = Time.timeScale;
-                Time.timeScale = 0.5f;
+                if (!GameConfig.IsNewbie)
+                {
+                    //新手引导这里会把引导的速度变慢
+                    currentTimeScale = Time.timeScale;
+                    Time.timeScale = 0.5f;
+                }
             }
         }
 

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