From 55b63ad316bfed137d49ee212001ca01f8c26cf6 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 11 Nov 2020 20:31:51 +0800
Subject: [PATCH] 拖拽BUG

---
 Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
index 652ce44..f67a02f 100644
--- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
+++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
@@ -149,7 +149,6 @@
         float currentTimeScale = 1.0f;
         protected virtual void OnStartDrag(PointerActionInfo pointer)
         {
-            EndlessUIStart.instance.SetDarkGround(true);
             // select towers
             m_GameUI.TrySelectTower(pointer);
             // River: 为了开始拖动后可以直接显示GhostTower
@@ -157,6 +156,8 @@
 
             if (m_GameUI.HasTower)
             {
+                EndlessUIStart.instance.SetDarkGround(true);
+
                 Debug.Log("什么时候拖拽的");
                 this.isInDragState = true;
                 AudioSourceManager.Ins.Play(AudioEnum.DragTower);

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