From 56f231f1f6523d7920cf32f033f9bb6f0015550f Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 28 Oct 2020 18:05:11 +0800
Subject: [PATCH] Merge commit '8380b3c000a04bd9bf6dfc11fd8337c1563ad265' into master

---
 Assets/Scripts/TowerDefense/UI/HUD/GameUI.cs |   68 ++++++++++++++++++++++++++++++++++
 1 files changed, 68 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/GameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/GameUI.cs
index d8db3e8..5283f15 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/GameUI.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/GameUI.cs
@@ -196,6 +196,15 @@
         /// </summary>
         protected int uiCtlProgresss = 0;
 
+        /// <summary>
+        /// 宝石升级特效
+        /// </summary>
+        public GameObject TowerUpgradeEffect;
+
+        /// <summary>
+        /// 宝石出现特效
+        /// </summary>
+        public GameObject TowerAppearEffect;
 
         /// <summary>
         /// Fires when the <see cref="State"/> changes
@@ -1278,6 +1287,18 @@
                         //UpgradeSelectedTower();
                         // 新的代码,合并升级为随机塔防类型.
                         randomUpgradeTower();
+                        // 在sTower的位置播放升级特效
+                        GameObject obj = Instantiate(TowerUpgradeEffect);
+                        obj.transform.position = sTower.transform.position;
+                        Vector3 pos = obj.transform.position;
+                        pos.y += 5f;
+                        obj.transform.position = pos;
+                        ParticleSystem ps = obj.GetComponent<ParticleSystem>();
+
+                        if (ps == null)
+                            ps = obj.transform.GetChild(0).GetComponent<ParticleSystem>();
+                        ps.Play();
+                        Destroy(obj, ps.main.duration);
                     }
                 }
                 else
@@ -1431,11 +1452,33 @@
 
             CancelGhostPlacement();
 
+            PlayAppearEffect(createdTower.transform.position);
+
             // 处理成长骰子,复制骰子等等功能.
             if (lvl == 0)
             {
                 ProcessFeatureTower(createdTower);
             }
+        }
+
+        /// <summary>
+        /// 播放宝石出现特效
+        /// </summary>
+        public void PlayAppearEffect(Vector3 worldPos)
+        {
+            GameObject obj = Instantiate(TowerAppearEffect);
+            obj.transform.position = worldPos;
+            Vector3 pos = obj.transform.position;
+            pos.y += 5f;
+            obj.transform.position = pos;
+
+            ParticleSystem ps = obj.GetComponent<ParticleSystem>();
+            
+            if (ps == null)
+                ps = obj.transform.GetChild(0).GetComponent<ParticleSystem>();
+            
+            ps.Play();
+            Destroy(obj, ps.main.duration);
         }
 
         /// <summary>
@@ -2145,11 +2188,36 @@
                     addTower(createdTower);
                     dragTowerLevel = 0;
                     CancelGhostPlacement();
+                    PlayToAttackEffect(createdTower.attributeId, createdTower.transform.position);
                 }
             }
         }
 
         /// <summary>
+        /// 播放宝石上阵特效
+        /// </summary>
+        /// <param name="attributeId">101 火,105 水,109 木</param>
+        /// <param name="worldPos">世界坐标</param>
+        public void PlayToAttackEffect(int attributeId, Vector3 worldPos)
+        {
+            string path = $"UI/ToBattle_{attributeId}";
+            GameObject prefab = Resources.Load<GameObject>(path);
+            GameObject obj = Instantiate(prefab);
+            obj.transform.position = worldPos;
+            Vector3 pos = obj.transform.position;
+            pos.y += 5f;
+            obj.transform.position = pos;
+
+            ParticleSystem ps = obj.GetComponent<ParticleSystem>();
+
+            if (ps == null)
+                ps = obj.transform.GetChild(0).GetComponent<ParticleSystem>();
+            
+            ps.Play();
+            Destroy(obj, ps.main.duration);
+        }
+
+        /// <summary>
         /// Raycast onto tower placement areas
         /// </summary>
         /// <param name="pointer">The pointer we're testing</param>

--
Gitblit v1.9.1