From 5ad15def0b0cd852a3aac835135af101122db7f6 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Mon, 14 Dec 2020 16:25:54 +0800 Subject: [PATCH] 设置SDK打开 设置GameConfig.Imei = SDKManager.ins.sdk.uid --- Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs | 75 +++++++++++++++++++++++++++---------- 1 files changed, 54 insertions(+), 21 deletions(-) diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs index 8e577d7..fd9d0ba 100644 --- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs +++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs @@ -60,23 +60,24 @@ //transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn); - - if (Application.platform == RuntimePlatform.Android) + if (!GameConfig.useSDK) { - //GetetDeviceIMEI();//获取安卓手机IMEI - imei0 = TDAA_SDKManager.Ins.GetDeviceId();//使用设备ID - } - else if (Application.platform == RuntimePlatform.WindowsEditor) - { - imei0 = "MyTestGemBattle123"; - } + if (Application.platform == RuntimePlatform.Android) + { + //GetetDeviceIMEI();//获取安卓手机IMEI + imei0 = TDAA_SDKManager.Ins.GetDeviceId();//使用设备ID + } + else if (Application.platform == RuntimePlatform.WindowsEditor) + { + imei0 = "MyTestGemBattle123"; + } - GameConfig.PlayerName = imei0; + GameConfig.Imei = imei0; + } versionTxt.text = "版本号:" + Application.version; //resVersion.text 暂时没有使用 transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + imei0; - if (GameConfig.isFirstStart) { @@ -129,6 +130,17 @@ StartCoroutine(loginMy()); } + /// <summary> + /// 使用SDK登录 + /// </summary> + void SDKloginNext() + { + Debug.Log("SDK登录,修改Imei"); + GameConfig.Imei = SDKManager.ins.sdk.uid; + transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + GameConfig.Imei; + + loginNext(); + } #region 获得安卓手机上的IMEI号 @@ -155,9 +167,12 @@ private void OnClickResetBtn() { - Debug.LogError("清空了所有数据"); - PlayerPrefs.DeleteAll(); - TDAA_SDKManager.Ins.Reset(); + if (!GameConfig.useSDK) + { + Debug.LogError("清空了所有数据"); + PlayerPrefs.DeleteAll(); + TDAA_SDKManager.Ins.Reset(); + } } @@ -165,18 +180,36 @@ { if (!isLogining) { - // CoderM: 在这里要使用SDK来进行登录了 - if (GameConfig.useSDK) + isLogining = true; + if (GameConfig.isFirstStart) { - //设置login的回调 - SDKCallBack.ins.setNextAction("login", loginNext); - SDKManager.ins.sdk.login(); + // CoderM: 在这里要使用SDK来进行登录了 + if (GameConfig.useSDK) + { + Debug.Log("使用SDK来进行登录了"); + //设置login的回调 + SDKCallBack.ins.setNextAction("login", SDKloginNext); + SDKManager.ins.sdk.login(); + } + else + { + Debug.Log("没有使用SDK"); + + //没有使用SDK + loginNext(); + } } else { - //没有使用SDK - loginNext(); + Debug.Log("重玩"); + progressSlider.gameObject.SetActive(true); + startBtn.gameObject.SetActive(false); + + AudioSourceManager.Ins.Play(AudioEnum.UI); + TDAA_SDKManager.Ins.OnClickRestartBtn();//重玩 + StartCoroutine(loginMy()); } + } else { -- Gitblit v1.9.1