From 5afedf1b44f20ec1c7a27092ea37891314c83b45 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Thu, 10 Dec 2020 11:47:23 +0800
Subject: [PATCH] 塔拖动到战斗区的时候显示攻击范围

---
 Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs |   19 ++++++++++---------
 1 files changed, 10 insertions(+), 9 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs
index 9c0dcab..9e78060 100644
--- a/Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs
+++ b/Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs
@@ -127,17 +127,18 @@
     }
 
     /// <summary>
-    /// 对某一条兵线显示选中效果
+    /// 设置某条兵线选中效果
     /// </summary>
-    /// <param name="id"></param>
-    public void FadeWaveline(int id, bool fadeOut, float ftime = 0.3f)
+    /// <param name="waveIndex">兵线索引 从0开始</param>
+    /// <param name="show">是否显示</param>
+    public void SetWaveLineShow(int waveIndex, bool show)
     {
-        if (id >= waveLineList.Count || waveLineList[id] == null) return;
-        Material tmat = waveLineList[id].GetComponent<MeshRenderer>().material;
-        if (fadeOut)
-            tmat.DOColor(new Color(1.0f, 1.0f, 1.0f, 1.0f), ftime);
-        else
-            tmat.DOColor(new Color(1.0f, 1.0f, 1.0f, 0.0f), ftime);
+        if (waveIndex >= waveLineList.Count || waveLineList[waveIndex] == null) return;
+
+        Material tmat = waveLineList[waveIndex].GetComponent<MeshRenderer>().material;
+
+        float targetAlpha = show ? 1f : 0f;
+        tmat.color = new Color(1f, 1f, 1f, targetAlpha);
     }
 
     /// <summary>

--
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