From 5afedf1b44f20ec1c7a27092ea37891314c83b45 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Thu, 10 Dec 2020 11:47:23 +0800 Subject: [PATCH] 塔拖动到战斗区的时候显示攻击范围 --- Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs | 19 ++++++++++--------- 1 files changed, 10 insertions(+), 9 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs index 9c0dcab..9e78060 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs @@ -127,17 +127,18 @@ } /// <summary> - /// 对某一条兵线显示选中效果 + /// 设置某条兵线选中效果 /// </summary> - /// <param name="id"></param> - public void FadeWaveline(int id, bool fadeOut, float ftime = 0.3f) + /// <param name="waveIndex">兵线索引 从0开始</param> + /// <param name="show">是否显示</param> + public void SetWaveLineShow(int waveIndex, bool show) { - if (id >= waveLineList.Count || waveLineList[id] == null) return; - Material tmat = waveLineList[id].GetComponent<MeshRenderer>().material; - if (fadeOut) - tmat.DOColor(new Color(1.0f, 1.0f, 1.0f, 1.0f), ftime); - else - tmat.DOColor(new Color(1.0f, 1.0f, 1.0f, 0.0f), ftime); + if (waveIndex >= waveLineList.Count || waveLineList[waveIndex] == null) return; + + Material tmat = waveLineList[waveIndex].GetComponent<MeshRenderer>().material; + + float targetAlpha = show ? 1f : 0f; + tmat.color = new Color(1f, 1f, 1f, targetAlpha); } /// <summary> -- Gitblit v1.9.1