From 5bfd1103410659fbb523ad25f0e34413fe032ed2 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Sat, 05 Dec 2020 18:19:06 +0800
Subject: [PATCH] 水精灵概率触发冰冻

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs |   59 +++++++++++++++++++++++++++++++++++++++++++++++------------
 1 files changed, 47 insertions(+), 12 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
index 9869040..d4374be 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -1,11 +1,8 @@
-using System.Globalization;
-using Core.Health;
+using Core.Health;
 using Core.Input;
 using Core.Utilities;
-using DG.Tweening;
 using JetBrains.Annotations;
 using System;
-using System.Collections;
 using System.Collections.Generic;
 using TMPro;
 using TowerDefense.Level;
@@ -15,7 +12,6 @@
 using UnityEngine.EventSystems;
 using UnityEngine.UI;
 using TowerDefense.Nodes;
-using TowerDefense.Affectors;
 using KTGMGemClient;
 
 namespace TowerDefense.UI.HUD
@@ -135,6 +131,11 @@
         /// 暴击飘字
         /// </summary>
         public Image CritWord;
+
+        /// <summary>
+        /// 冰冻飘字
+        /// </summary>
+        public Image FrostWord;
 
         /// <summary>
         /// 购买塔防按钮上的Text.
@@ -579,7 +580,7 @@
                 if (tower.towerName != towerOld.towerName)
                     continue;
 
-                newT = Instantiate(tower, transform);
+                newT = tower;
                 break;
             }
 
@@ -687,6 +688,10 @@
                 // 判断格子上的塔防:
                 UIPointer pointer = WrapPointer(pinfo);
                 Tower sTower = PickTowerInGrid(pointer);
+
+                // 泡泡禁锢状态不允许合并
+                if (sTower && sTower.IsStartBondage) return false;
+
                 if (sTower && sTower != towerToMove)
                 {
                     int testLvl = dragTowerLevel;
@@ -710,6 +715,9 @@
                 // 判断格子上的塔防:
                 UIPointer pointer = WrapPointer(pinfo);
                 Tower sTower = PickTowerInGrid(pointer);
+
+                // 泡泡禁锢状态不允许置换
+                if (sTower && sTower.IsStartBondage) return false;
 
                 if (sTower && sTower != towerToMove)
                 {
@@ -871,6 +879,7 @@
             EndlessBossSkillManager.instance.ClearSkillList();
             EndlessBossHPManager.instance.SwitchHP(true);
             EndlessBossHPManager.instance.SetCurrentHP(0);
+            EndlessLevelManager.instance.WaveManager.HideTunel();
 
             // 停止所有兵线的出兵
             for (int i = 0; i < TotalWaveLines; ++i)
@@ -1201,6 +1210,8 @@
                     towerToMove.Sell();
                     towerToMove = null;
                 }
+                if (m_CurrentTower != null && m_CurrentTower.controller != null)
+                    Destroy(m_CurrentTower.controller.gameObject);
             }
             else if (EndlessLevelManager.instanceExists && IsSubstitute(pointerInfo))
             {
@@ -2017,12 +2028,7 @@
             if (tm)
             {
                 tm.GetComponent<Transform>().SetParent(GameObject.Find("MainUI/TextPanel").GetComponent<Transform>(), true);
-                string bloodStr = "";
-                if (doubleHit)
-                    bloodStr += "Dble!";
-                if (crit)
-                    bloodStr += "Crt!";
-                bloodStr += "-";
+                string bloodStr = "-";
                 bloodStr += ((Int64)val).ToString();
 
                 tm.moveBloodText(spos.x, spos.y, bloodStr, crit);
@@ -2049,6 +2055,18 @@
             GameObject obj = Instantiate(CritWord.gameObject);
             obj.GetComponent<Transform>().SetParent(GameObject.Find("MainUI/TextPanel").GetComponent<Transform>(), false);
             obj.GetComponent<TextMoveDoTween>().FloatCritWord(screenPos.x, screenPos.y);
+        }
+
+        /// <summary>
+        /// 冰冻飘字
+        /// </summary>
+        /// <param name="worldPos"></param>
+        public void FloatFrostWord(Vector3 worldPos)
+        {
+            Vector3 screenPos = m_Camera.WorldToScreenPoint(worldPos);
+            GameObject obj = Instantiate(FrostWord.gameObject);
+            obj.GetComponent<Transform>().SetParent(GameObject.Find("MainUI/TextPanel").GetComponent<Transform>(), false);
+            obj.GetComponent<TextMoveDoTween>().FloatFrostWord(screenPos.x, screenPos.y);
         }
 
         private void Start()
@@ -2223,6 +2241,9 @@
             var controller = output.collider.GetComponent<Tower>();
             if (controller != null)
             {
+                // 泡泡禁锢状态不允许拖动
+                if (controller.IsStartBondage) return;
+
                 SelectTower(controller);
             }
 
@@ -2230,7 +2251,21 @@
             CalSelTowerScreenOffset(info, controller);
         }
 
+        public void OnPressed(PointerInfo info)
+        {
+            UIPointer uiPointer = WrapPointer(info);
+            RaycastHit output;
+            bool hasHit = Physics.Raycast(uiPointer.ray, out output, float.MaxValue, towerSelectionLayer);
 
+            if (uiPointer.overUI) return;
+
+            if (hasHit)
+            {
+                Tower controller = output.collider.GetComponent<Tower>();
+                if (controller != null)
+                    controller.OnPressed();
+            }
+        }
 
         /// <summary>
         /// 鼠标选中一个Tower的时候,计算当前鼠标位置与当前Tower位置在屏幕上坐标位置的偏移量。

--
Gitblit v1.9.1