From 5f6fb6dccd1330b5b0bcb2d721167a6ac062f3ad Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Thu, 10 Dec 2020 10:04:11 +0800 Subject: [PATCH] Merge commit 'd8cf63f1b6ab597f279ee106527379a50bfb63d2' --- Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs | 76 ++++++++++++++++++++++++++++++++++--- 1 files changed, 69 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs index d53e250..521f107 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs @@ -102,10 +102,18 @@ private Timer faZhenRefreshTimer; + + /// <summary> + /// 管理法阵的对象池 + /// </summary> + /// <returns></returns> + private Dictionary<string, List<GameObject>> faZhenDic = new Dictionary<string, List<GameObject>>(); private void Start() { + faZhenDic = new Dictionary<string, List<GameObject>>(); HideTunel(); EventCenter.Ins.Add<float>((int)KTGMGemClient.EventType.EndlessAgentTaskDamage, OnHit); + EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.WaveLineFinish, WaveLineFinish); } /// <summary> @@ -156,10 +164,14 @@ /// <param name="level"></param> public void InitPort(int level) { - EndlessBuffData.InitEndlessBuffPool(level); InitPortData(level); InitWaveData(); RefreshBoss(); + + endless_boss boss = EndlessBossData.GetDataById(waveData[0].Config.resource); + + if (boss != null) + EndlessBossCtrl.instance.RefreshBody(boss.image); if (!GameConfig.IsNewbie) { @@ -219,9 +231,8 @@ { int tunel = waveData[i].Config.tunel; int tunelBgId = waveData[i].Config.tunel_bg; - TunelList[tunel - 1].material = Resources.Load<Material>($"{tunelMaterialPath}{tunelBgId}"); - GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunelBgId}"); + GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunelBgId}{tunelBgId}"); GameObject faZhen = Instantiate(obj); faZhen.transform.SetParent(TunelList[tunel - 1].gameObject.transform); @@ -237,6 +248,23 @@ if (faZhenRefreshTimer == null) faZhenRefreshTimer = new Timer(time, UpdateWave); + } + + /// <summary> + /// 延迟关闭法阵 + /// </summary> + /// <param name="WaveLineId"></param> + private void WaveLineFinish(int WaveLineId) + { + //StartCoroutine(CloseFaZhen(WaveLineId)); + } + + IEnumerator CloseFaZhen(int WaveLineId) + { + yield return new WaitForSeconds(1.0f); + Debug.Log("当前列出怪完成,WaveLineId:" + WaveLineId); + + TunelList[WaveLineId - 1].gameObject.SetActive(false); } /// <summary> @@ -263,10 +291,23 @@ if (CurrentWaveIndex > 0 || TotalWaves == 1) EndlessBossHPManager.instance.SwitchHP(CurrentWaveIndex == TotalWaves - 1); EndlessBossHPManager.instance.InitHP(EndlessPortData.GetWaveEnemiesTotalHP(Level, CurrentWaveIndex)); - EndlessBossHPManager.instance.SetBossInfo($"第{Level}关 {waveData[0].Config.boss_name}"); + + if (GameConfig.IsNewbie) + EndlessBossHPManager.instance.SetBossInfo($"新手关 {waveData[0].Config.boss_name}"); + else + { + int level = GameConfig.IsNewbieStart ? Level - EndlessPortData.NewbieTotalLevel : Level; + EndlessBossHPManager.instance.SetBossInfo($"第{level}关 {waveData[0].Config.boss_name}"); + } + EndlessBossHPManager.instance.UpdateWave(TotalWaves - CurrentWaveIndex); EndlessBossHPManager.instance.ShowHP(); EndlessScoreManager.instance.ShowScore(); + EndlessLevelManager.instance.DropRate = EndlessPortData.GetDropRate(Level, CurrentWaveIndex); + reward tmpData = EndlessPortData.GetDropReward(Level, CurrentWaveIndex); + + if (tmpData != null) + EndlessLevelManager.instance.DropCoin = tmpData != null ? tmpData.count : 0; } /// <summary> @@ -324,13 +365,34 @@ { ++SpawnedTotalEnemies; - if (GameConfig.IsNewbie && EndlessUIStart.instance.beginSkillStep && SpawnedTotalEnemies >= 8) + if (GameConfig.IsNewbie) { - EndlessUIStart.instance.beginSkillStep = false; - EndlessLevelManager.instance.StopSecondWave(); + if (EndlessUIStart.instance.beginDragStep && SpawnedTotalEnemies >= 5) + { + //Debug.Log("这里本来要做一大波敌人的,现在注释掉"); + + EndlessUIStart.instance.beginDragStep = false; + EndlessLevelManager.instance.StopSecondWave(); + } + else if (EndlessUIStart.instance.guideFourthWaveStep) + { + //Debug.Log($"当前波次是木属性的 总怪物数量:{TotalEnemies} 当前已经生成了:{SpawnedTotalEnemies * 2}"); + if (TotalEnemies - (SpawnedTotalEnemies * 2) <= 0) + { + Debug.Log("延迟第三波生成完毕"); + StartCoroutine(BroadCastCreateThirdWaveDone()); + } + } } } + IEnumerator BroadCastCreateThirdWaveDone() + { + yield return new WaitForSeconds(0.5f); + EndlessUIStart.instance.guideFourthWaveStep = false; + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFourthWaveDone); + } + /// <summary> /// 暂停所有兵线出兵 /// </summary> -- Gitblit v1.9.1