From 60571ce1c77c5c323dff0d13e0fcd1ae9c22b40a Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 18 Nov 2020 19:34:55 +0800
Subject: [PATCH] 添加Manager的时候初始化DOTween 切换场景的时候clear了

---
 Assets/Scripts/Event/EventType.cs |   42 ++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 42 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/Event/EventType.cs b/Assets/Scripts/Event/EventType.cs
index 2433b74..d7e31de 100644
--- a/Assets/Scripts/Event/EventType.cs
+++ b/Assets/Scripts/Event/EventType.cs
@@ -43,8 +43,50 @@
         EndlessCompletedPort,
         // 无尽模式关卡结束
         EndlessLevelCompleted,
+        //播放生成特效
+        PlayAppearEffect,
+        //新手引导合成特效
+        GuidePlayUpgradeEffect,
         // 无尽模式boss召唤结束
         EndlessBossSummonEnd,
+        // 无尽模式boss死亡动作结束
+        EndlessBossDeathActionEnd,
+        // 无尽模式新的波次开始
+        EndlessBeginWave,
+        // 无尽模式boss技能泡泡炸弹受到一次攻击
+        EndlessBossSkillBubbleBombGetHit,
+        // 无尽模式泡泡炸弹被火技能烧死
+        EndlessFireSkillKillBubbleBomb,
+        // 无尽模式泡泡炸弹被眩晕
+        EndlessBubbleBombBeDizzinessed,
+        // 闪烁boss技能title
+        EndlessBossSkillGlintTitle,
+        // 闪烁boss技能title完成
+        EndlessBossSkillGlintTitleCompleted,
+        // 无尽模式爱心减少
+        EndlessLoseHeart,
+        // 爱心为0
+        EndlessHeartAllLose,
+        // 木桩墙壁被打死
+        EndlessWoodPileBeKilled,
+        //推拽技能显示区域
+        EndlessStartDragSkill,
+        // 无尽模式Agent掉血
+        EndlessAgentTaskDamage,
+        // 无尽模式小怪死亡
+        EndlessAgentDead,
+        // 无尽模式连击的一次攻击
+        EndlessOneHit,
+        // 无尽模式一次性击杀小怪次数
+        EndlessOneTimeKillCount,
+        // 无尽模式buff刷新
+        EndlessBuffRefresh,
+        //某一列出怪完毕
+        WaveLineFinish,
+        // 播放水精灵充能满特效
+        EndlessPlayFreezeBreathEffect,
+        // 木属性精灵暴击子弹数量改变
+        EndlessCritBulletNumChange,
     }
 
 }

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