From 60571ce1c77c5c323dff0d13e0fcd1ae9c22b40a Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Wed, 18 Nov 2020 19:34:55 +0800 Subject: [PATCH] 添加Manager的时候初始化DOTween 切换场景的时候clear了 --- Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs | 11 +++++++++++ 1 files changed, 11 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs index 51cf9d0..0f6d89d 100644 --- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs +++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs @@ -8,6 +8,7 @@ using UnityEngine.Networking; using Protobuf; using Google.Protobuf; +using DG.Tweening; public class LoginUI : MonoBehaviour { @@ -69,15 +70,20 @@ if (!GameConfig.isFirstStart)//后续直接加载 { + waitTime = 2f; + OnClickLoginBtn(); } else { + waitTime = 0f; //第一次启动,初始化并且埋点 TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 } } + + float waitTime; // private void OnEnable() // { @@ -138,6 +144,11 @@ IEnumerator loginMy() { + progressSlider.value = 0.0f; + System.GC.Collect(); + DOTween.Clear(); + Debug.Log("开始清理GC,清理DOTween"); + yield return new WaitForSeconds(waitTime); int displayProgress = 0; int toProgress = 0; AsyncOperation op = SceneManager.LoadSceneAsync("Endless2D"); -- Gitblit v1.9.1