From 60571ce1c77c5c323dff0d13e0fcd1ae9c22b40a Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 18 Nov 2020 19:34:55 +0800
Subject: [PATCH] 添加Manager的时候初始化DOTween 切换场景的时候clear了

---
 Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs |  125 +++++++++++++++++++++++++++++++++++------
 1 files changed, 107 insertions(+), 18 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs b/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
index 3628f72..e98d12c 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
@@ -1,5 +1,7 @@
 using UnityEngine;
 using TowerDefense.Level;
+using UnityEditor;
+using KTGMGemClient;
 
 namespace TowerDefense.UI.HUD
 {
@@ -61,7 +63,7 @@
         /// </summary>
         public Material selectMat;
 
-        public ParticleSystem myPS;//可以升级的特效
+        //public ParticleSystem myPS;//可以升级的特效
 
 
         /// <summary>
@@ -86,21 +88,21 @@
             }
         }
 
-        public void SetParticleSystem(bool isOn)
-        {
-            if (isOn)
-            {
-                if (myPS.gameObject.activeSelf != isOn) myPS.gameObject.SetActive(isOn);
-                myPS.Play();
+        // public void SetParticleSystem(bool isOn)
+        // {
+        //     if (isOn)
+        //     {
+        //         if (myPS.gameObject.activeSelf != isOn) myPS.gameObject.SetActive(isOn);
+        //         myPS.Play();
 
-            }
-            else
-            {
-                myPS.Stop();
-                if (myPS.gameObject.activeSelf != isOn) myPS.gameObject.SetActive(isOn);
+        //     }
+        //     else
+        //     {
+        //         myPS.Stop();
+        //         if (myPS.gameObject.activeSelf != isOn) myPS.gameObject.SetActive(isOn);
 
-            }
-        }
+        //     }
+        // }
 
         /// <summary>
         /// 设置是否可以放置
@@ -108,20 +110,107 @@
         /// <param name="canPlace"></param>
         public void CheckCanPlace(bool canPlace)
         {
-            canPlaceRenderer.enabled = canPlace;
-            if (canPlace)
+            if (canPlaceRenderer)
             {
-                SetSelect(false);
+                if (canPlaceRenderer.enabled != canPlace)
+                    canPlaceRenderer.enabled = canPlace;
+                if (canPlace)
+                {
+                    SetSelect(false);
+                }
+                else if (towerVSRenderer.enabled)
+                {
+                    towerVSRenderer.enabled = false;
+                }
             }
+
         }
 
         /// <summary>
         /// 设置当前材质
         /// </summary>
         /// <param name="isSelect"></param>
+        /// <param name="isEmpty"></param>
         public void SetSelect(bool isSelect)
         {
-            canPlaceRenderer.material = isSelect ? selectMat : canPlaceMat;
+            if (isSelect)
+            {
+                if (canPlaceRenderer.material != selectMat)
+                {
+                    canPlaceRenderer.material = selectMat;
+                }
+            }
+            else
+            {
+                if (canPlaceRenderer.material != canPlaceMat)
+                {
+                    canPlaceRenderer.material = canPlaceMat;
+                }
+                if (towerVSRenderer.enabled)
+                    towerVSRenderer.enabled = false;
+            }
+        }
+        /// <summary>
+        /// 塔的虚影
+        /// </summary>
+        public Renderer towerVSRenderer;
+
+        /// <summary>
+        /// 塔的虚影
+        /// </summary>
+        public Material towerVSMat;
+
+        public Texture fire, wood;
+
+
+        private Vector3 fireScale = new Vector3(1.02f, 0.926f, 1f);
+        private Vector3 woodScale = new Vector3(0.82f, 1.03f, 1f);
+        private Vector3 waterScale = new Vector3(1.0f, 1.0f, 1.88f);
+
+        private Vector3 fireOffectp = new Vector3(-0.05f, 0f, 0f);
+        private Vector3 woodOffectp = new Vector3(0.0f, 0f, 0.19f);
+        public void SetTowerVirtualshadow(string towerName)
+        {
+
+            if (towerName.StartsWith("GrowUpTower"))
+            {
+                if (!towerVSRenderer.enabled) towerVSRenderer.enabled = true;
+
+                //火元素
+                towerVSMat.SetTexture(shaderPropertyName, fire);
+                towerVSRenderer.transform.localScale = fireScale;
+                towerVSRenderer.transform.localPosition = fireOffectp;
+
+            }
+            else if (towerName.StartsWith("BlinkTower"))
+            {
+                if (!towerVSRenderer.enabled) towerVSRenderer.enabled = true;
+
+                //木元素
+                towerVSMat.SetTexture(shaderPropertyName, wood);
+                //木元素
+                towerVSRenderer.transform.localScale = woodScale;
+                towerVSRenderer.transform.localPosition = woodOffectp;
+
+            }
+            else if (towerName.StartsWith("CopyCatTower"))
+            {
+                //水元素
+
+            }
+        }
+        string shaderPropertyName;
+
+        /// <summary>
+        /// Start is called on the frame when a script is enabled just before
+        /// any of the Update methods is called the first time.
+        /// </summary>
+        void Start()
+        {
+            // shaderPropertyName = ShaderUtil.GetPropertyName(towerVSMat.shader, 0);
+            shaderPropertyName = "_MainTex";
+            //Debug.Log("获取到了Shader的名字" + shaderPropertyName);
+            towerVSRenderer.enabled = false;
         }
 
 

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