From 62b2779db75575bebd80ffac74fc3f25b5b994fa Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Sat, 14 Nov 2020 10:34:52 +0800 Subject: [PATCH] Merge commit '4a083f2f3d8baf1c2630b3717d62904edcc8e24a' into master --- Assets/Scripts/Common/GameConfig.cs | 75 ++++++++++++++++++++++++++++++++++--- 1 files changed, 69 insertions(+), 6 deletions(-) diff --git a/Assets/Scripts/Common/GameConfig.cs b/Assets/Scripts/Common/GameConfig.cs index 5c937c5..1c81dec 100644 --- a/Assets/Scripts/Common/GameConfig.cs +++ b/Assets/Scripts/Common/GameConfig.cs @@ -1,8 +1,10 @@ -/** - * 全局配置 - * @Author: chenxin - * @Date: 2020-10-14 10:40:24 - */ + +using UnityEngine; +/** +* 全局配置 +* @Author: chenxin +* @Date: 2020-10-14 10:40:24 +*/ namespace KTGMGemClient { public class GameConfig @@ -10,6 +12,67 @@ /// <summary> /// LoadingScene 载入下一个场景的场景名 /// </summary> - public static string NextSceneName = "GemBattle"; + // cx test + public static string NextSceneName = "Endless2D"; + // public static string NextSceneName = "Endless"; + + public static bool isFirstStart = true; + + public static bool IsDebug = false; + + public static string TestLoginUrl = "http://10.5.3.227:9000/user/login"; + + public static string LoginUrl = "http://172.16.1.52:9000/user/login"; + + public static bool OpenDebug = true; + + /// <summary> + /// PVE无尽模式,是否可以点击购买新的宝石 + /// </summary> + public static bool CanBuyNewTower = false; + + /// <summary> + /// 是否可以点击金币购买新的塔位 + /// </summary> + public static bool CanOpenNewTower = true; + + /// <summary> + /// 攻击塔是否可以收到伤害 + /// </summary> + public static bool TowerCanTakeDamage = false; + + /// <summary> + /// 攻击塔是否第一次收到伤害 + /// </summary> + public static bool TowerFirstTakeDamage = true; + + /// <summary> + /// 是否是新手 + /// </summary> + public static bool IsNewbie = true; + + /// <summary> + /// 无尽模式每一轮游戏中成功使用技能宝石的次数 + /// </summary> + public static int EndlessPortUseSkillTowerCount; + + /// <summary> + /// 每一轮游戏中成功开启的塔位置数量,这个是上阵的塔,可以攻击的塔位 + /// </summary> + public static int EndlessOpenAttackTowerCount; + + /// <summary> + /// 每一轮游戏中成功购买塔的数量 + /// </summary> + public static int EndlessBuyTowerCount; + + #region 各个塔的偏移量 + public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f); + public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f); + public static Vector3 waterScale = new Vector3(1.0f, 1.0f, 1.88f); + + public static Vector3 fireOffectp = new Vector3(0f, 0f, -0.15f); + public static Vector3 woodOffectp = new Vector3(0.08f, 0f, 0.2f); + #endregion } } \ No newline at end of file -- Gitblit v1.9.1