From 63133cf5403a9d7fbe3811d20c3d24f26a752449 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Thu, 22 Oct 2020 16:06:35 +0800 Subject: [PATCH] 无尽模式,添加法阵展示和结算界面滑动列表 --- Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs | 59 ++++++++++++++++++++++++++++++++++++++++++++++++++++------- 1 files changed, 52 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs index 725bed7..54c32b0 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs @@ -84,6 +84,40 @@ public int Level { get; protected set; } /// <summary> + /// 法阵 + /// </summary> + public List<MeshRenderer> TunelList; + + private string tunelMaterialPath = "UI/Endless/Tunel/tunel_"; + + private void OnEnable() + { + HideTunel(); + } + + /// <summary> + /// 隐藏法阵,即怪出生的圈圈 + /// </summary> + public void HideTunel() + { + for (int i = 0; i < TunelList.Count; ++i) + { + TunelList[i].gameObject.SetActive(false); + } + } + + /// <summary> + /// 显示法阵 + /// </summary> + public void ShowTunel() + { + for (int i = 0; i < TunelList.Count; ++i) + { + TunelList[i].gameObject.SetActive(true); + } + } + + /// <summary> /// Starts the waves /// </summary> /// <param name="level">关卡等级</param> @@ -133,19 +167,30 @@ { if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; - if (CurrentWaveIndex > 0) - EndlessBossHPManager.instance.SwitchHP(CurrentWaveIndex == TotalWaves -1); - EndlessBossHPManager.instance.UpdateWave(TotalWaves - CurrentWaveIndex); - EndlessBossHPManager.instance.ShowHP(); - TotalEnemies = EndlessPortData.GetWaveEnemiesCount(Level, CurrentWaveIndex); - RemainEnemies = TotalEnemies; - waveData = LevelData[CurrentWaveIndex]; // 直接取第一条就行了 WaveInterval = waveData[0].Config.cooldown / 1000f; TotalWaveLines = waveData.Count; CompletedWaveLine = 0; + HideTunel(); + + // 刷新法阵的显示 + for (int i = 0; i < waveData.Count; ++i) + { + int tunel = waveData[i].Config.tunel; + TunelList[tunel - 1].material = Resources.Load<Material>($"{tunelMaterialPath}{tunel}"); + TunelList[tunel - 1].gameObject.SetActive(true); + } + + if (CurrentWaveIndex > 0) + EndlessBossHPManager.instance.SwitchHP(CurrentWaveIndex == TotalWaves - 1); + EndlessBossHPManager.instance.SetBossInfo($"{waveData[0].Config.boss_name} Lv.{Level}"); + EndlessBossHPManager.instance.UpdateWave(TotalWaves - CurrentWaveIndex); + EndlessBossHPManager.instance.ShowHP(); + TotalEnemies = EndlessPortData.GetWaveEnemiesCount(Level, CurrentWaveIndex); + RemainEnemies = TotalEnemies; + foreach (EndlessPortConfig data in waveData) { // 兵线被摧毁了,就不再出兵了,实际上只要不是Wait状态 都应该不能出兵 -- Gitblit v1.9.1