From 63133cf5403a9d7fbe3811d20c3d24f26a752449 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Thu, 22 Oct 2020 16:06:35 +0800
Subject: [PATCH] 无尽模式,添加法阵展示和结算界面滑动列表

---
 Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs |   63 +++++++++++++++++++++----------
 1 files changed, 43 insertions(+), 20 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs b/Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs
index bb97cca..b8fef50 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs
@@ -1,9 +1,8 @@
 using UnityEngine.UI;
-using System.Collections;
-using System.Collections.Generic;
 using UnityEngine;
 using Core.Utilities;
 using DG.Tweening;
+using TMPro;
 
 /**
  * 无尽模式boss血量管理器
@@ -24,16 +23,12 @@
         /// </summary>
         public Image HPImage2;
 
-        private Color[] colorArr =
-        {
-            new Color(1, 0, 0),                   // "#FF0000"
-            new Color(1, 165 / 255f, 0),          // "#FFA500"
-            new Color(1, 1, 0),                   // "#FFFF00"
-            new Color(0, 1, 0),                   // "#00FF00"
-            new Color(0, 1, 1),                   // "#00FFFF"
-            new Color(0, 0, 1),                   // "#0000FF"
-            new Color(128 / 255f, 0, 128 / 255f)  // "#800080"
-        };
+        private string path = "UI/Endless/Blood/";
+
+        /// <summary>
+        /// 血条底图
+        /// </summary>
+        public Sprite BaseBlood;
 
         /// <summary>
         /// 当前的进度值
@@ -57,7 +52,17 @@
 
         private Tween tween;
 
-        public Text WaveNumText;
+        public TextMeshProUGUI WaveNumText;
+
+        /// <summary>
+        /// 血条7种颜色
+        /// </summary>
+        private int count = 7;
+
+        /// <summary>
+        /// boss信息,名字和等级
+        /// </summary>
+        public Text BossInfo;
 
         // Start is called before the first frame update
         private void Start()
@@ -101,7 +106,7 @@
             target = 1f;
             HPImage1.fillAmount = 1;
             HPImage2.fillAmount = 1;
-            index = index % colorArr.Length;
+            index = index % count;
         }
 
         /// <summary>
@@ -112,7 +117,7 @@
         {
             tween.Pause();
             HPImage2.fillAmount = 0;
-            index = ++index % colorArr.Length;
+            index = ++index % count;
             ChangeHPImageIndex();
             ResetProgress();
             SetHPColor(end);
@@ -134,7 +139,16 @@
         /// <param name="wave"></param>
         public void UpdateWave(int wave)
         {
-            WaveNumText.text = $"×{wave}";
+            WaveNumText.text = $"x{wave}";
+        }
+
+        /// <summary>
+        /// 设置boss信息
+        /// </summary>
+        /// <param name="info"></param>
+        public void SetBossInfo(string info)
+        {
+            BossInfo.text = info;
         }
 
         /// <summary>
@@ -160,14 +174,23 @@
         {
             if (end)
             {
-                HPImage2.color = colorArr[index];
-                HPImage1.color = Color.white;
+                HPImage2.sprite = GetSprite(index);
+                HPImage1.sprite = Resources.Load($"{path}di", typeof(Sprite)) as Sprite;
             }
             else
             {
-                HPImage2.color = colorArr[index];
-                HPImage1.color = colorArr[(index + 1) % colorArr.Length];
+                HPImage2.sprite = GetSprite(index);
+                HPImage1.sprite = GetSprite((index + 1) % count);
             }
         }
+
+        /// <summary>
+        /// 根据索引获得sprite
+        /// </summary>
+        /// <param name="index"></param>
+        private Sprite GetSprite(int index)
+        {
+            return Resources.Load($"{path}{index}", typeof(Sprite)) as Sprite;
+        }
     }
 }
\ No newline at end of file

--
Gitblit v1.9.1