From 636ffc193bfebe02cd86cc6d6e0b665e662a61d4 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Mon, 16 Nov 2020 10:05:25 +0800 Subject: [PATCH] 打包 --- Assets/Scripts/Common/GameConfig.cs | 27 +++++++++++++++++++++------ 1 files changed, 21 insertions(+), 6 deletions(-) diff --git a/Assets/Scripts/Common/GameConfig.cs b/Assets/Scripts/Common/GameConfig.cs index ecce532..1c81dec 100644 --- a/Assets/Scripts/Common/GameConfig.cs +++ b/Assets/Scripts/Common/GameConfig.cs @@ -1,8 +1,10 @@ -/** - * 全局配置 - * @Author: chenxin - * @Date: 2020-10-14 10:40:24 - */ + +using UnityEngine; +/** +* 全局配置 +* @Author: chenxin +* @Date: 2020-10-14 10:40:24 +*/ namespace KTGMGemClient { public class GameConfig @@ -10,7 +12,11 @@ /// <summary> /// LoadingScene 载入下一个场景的场景名 /// </summary> - public static string NextSceneName = "Endless"; + // cx test + public static string NextSceneName = "Endless2D"; + // public static string NextSceneName = "Endless"; + + public static bool isFirstStart = true; public static bool IsDebug = false; @@ -59,5 +65,14 @@ /// 每一轮游戏中成功购买塔的数量 /// </summary> public static int EndlessBuyTowerCount; + + #region 各个塔的偏移量 + public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f); + public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f); + public static Vector3 waterScale = new Vector3(1.0f, 1.0f, 1.88f); + + public static Vector3 fireOffectp = new Vector3(0f, 0f, -0.15f); + public static Vector3 woodOffectp = new Vector3(0.08f, 0f, 0.2f); + #endregion } } \ No newline at end of file -- Gitblit v1.9.1