From 636ffc193bfebe02cd86cc6d6e0b665e662a61d4 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Mon, 16 Nov 2020 10:05:25 +0800
Subject: [PATCH] 打包

---
 Assets/Scripts/Common/GameConfig.cs |   27 +++++++++++++++++++++------
 1 files changed, 21 insertions(+), 6 deletions(-)

diff --git a/Assets/Scripts/Common/GameConfig.cs b/Assets/Scripts/Common/GameConfig.cs
index ecce532..1c81dec 100644
--- a/Assets/Scripts/Common/GameConfig.cs
+++ b/Assets/Scripts/Common/GameConfig.cs
@@ -1,8 +1,10 @@
-/**
- * 全局配置
- * @Author: chenxin
- * @Date: 2020-10-14 10:40:24
- */
+
+using UnityEngine;
+/**
+* 全局配置
+* @Author: chenxin
+* @Date: 2020-10-14 10:40:24
+*/
 namespace KTGMGemClient
 {
     public class GameConfig
@@ -10,7 +12,11 @@
         /// <summary>
         /// LoadingScene 载入下一个场景的场景名
         /// </summary>
-        public static string NextSceneName = "Endless";
+        // cx test
+        public static string NextSceneName = "Endless2D";
+        // public static string NextSceneName = "Endless";
+
+        public static bool isFirstStart = true;
 
         public static bool IsDebug = false;
 
@@ -59,5 +65,14 @@
         /// 每一轮游戏中成功购买塔的数量
         /// </summary>
         public static int EndlessBuyTowerCount;
+
+        #region 各个塔的偏移量
+        public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f);
+        public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f);
+        public static Vector3 waterScale = new Vector3(1.0f, 1.0f, 1.88f);
+
+        public static Vector3 fireOffectp = new Vector3(0f, 0f, -0.15f);
+        public static Vector3 woodOffectp = new Vector3(0.08f, 0f, 0.2f);
+        #endregion
     }
 }
\ No newline at end of file

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