From 65a6f11553bcb46d6244dbafe63b6225dfa4d56e Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 10 Nov 2020 20:29:12 +0800
Subject: [PATCH] 可以升级的塔播放动画

---
 Assets/Scripts/Event/EventType.cs |   32 +++++++++++++++++++++++++++++++-
 1 files changed, 31 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/Event/EventType.cs b/Assets/Scripts/Event/EventType.cs
index 71bc40e..8574ff5 100644
--- a/Assets/Scripts/Event/EventType.cs
+++ b/Assets/Scripts/Event/EventType.cs
@@ -38,7 +38,37 @@
         // 火元素塔充能使用结束
         FireTowerChargeEnd,
         //新手引导结束
-        GuideFinish
+        GuideFinish,
+        // 无尽模式成功通过第*关,第*波
+        EndlessCompletedPort,
+        // 无尽模式关卡结束
+        EndlessLevelCompleted,
+        //播放生成特效
+        PlayAppearEffect,
+        //新手引导合成特效
+        GuidePlayUpgradeEffect,
+        // 无尽模式boss召唤结束
+        EndlessBossSummonEnd,
+        // 无尽模式boss死亡动作结束
+        EndlessBossDeathActionEnd,
+        // 无尽模式新的波次开始
+        EndlessBeginWave,
+        // 无尽模式boss技能泡泡炸弹受到一次攻击
+        EndlessBossSkillBubbleBombGetHit,
+        // 无尽模式泡泡炸弹被火技能烧死
+        EndlessFireSkillKillBubbleBomb,
+        // 无尽模式泡泡炸弹被眩晕
+        EndlessBubbleBombBeDizzinessed,
+        // 闪烁boss技能title
+        EndlessBossSkillGlintTitle,
+        // 闪烁boss技能title完成
+        EndlessBossSkillGlintTitleCompleted,
+        // 无尽模式爱心减少
+        EndlessLoseHeart,
+        // 爱心为0
+        EndlessHeartAllLose,
+        // 木桩墙壁被打死
+        EndlessWoodPileBeKilled,
     }
 
 }

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