From 65a6f11553bcb46d6244dbafe63b6225dfa4d56e Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 10 Nov 2020 20:29:12 +0800 Subject: [PATCH] 可以升级的塔播放动画 --- Assets/Scripts/Event/EventType.cs | 60 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 60 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/Event/EventType.cs b/Assets/Scripts/Event/EventType.cs index e83c489..8574ff5 100644 --- a/Assets/Scripts/Event/EventType.cs +++ b/Assets/Scripts/Event/EventType.cs @@ -9,6 +9,66 @@ { // MasterSocket连接结果 MasterSocketConnectResult, + //合成宝石 + AddCard, + //生成一个2级的火焰塔 + CreateFireLv2, + //第一关小怪出木元素小怪 + CreateFirstWave, + //火元素充能效果结束 + ChargingEnd, + //恢复出怪 + RestartWave, + //怪物被杀光 + KillDone, + //增加200金币 + AddGold, + //解锁了一个塔位 + GetOneTowerPos, + //生成一个1级的水元素塔 + CreateWaterLv1, + //第二关小怪出火属性小怪 + CreateSecondWave, + //当第二关第8波怪物生成后或玩家塔位收到第一次伤害后 + SkillStep, + //释放技能 + SkillRelease, + //释放技能完毕 + SkillReleaseDone, + // 火元素塔充能使用结束 + FireTowerChargeEnd, + //新手引导结束 + GuideFinish, + // 无尽模式成功通过第*关,第*波 + EndlessCompletedPort, + // 无尽模式关卡结束 + EndlessLevelCompleted, + //播放生成特效 + PlayAppearEffect, + //新手引导合成特效 + GuidePlayUpgradeEffect, + // 无尽模式boss召唤结束 + EndlessBossSummonEnd, + // 无尽模式boss死亡动作结束 + EndlessBossDeathActionEnd, + // 无尽模式新的波次开始 + EndlessBeginWave, + // 无尽模式boss技能泡泡炸弹受到一次攻击 + EndlessBossSkillBubbleBombGetHit, + // 无尽模式泡泡炸弹被火技能烧死 + EndlessFireSkillKillBubbleBomb, + // 无尽模式泡泡炸弹被眩晕 + EndlessBubbleBombBeDizzinessed, + // 闪烁boss技能title + EndlessBossSkillGlintTitle, + // 闪烁boss技能title完成 + EndlessBossSkillGlintTitleCompleted, + // 无尽模式爱心减少 + EndlessLoseHeart, + // 爱心为0 + EndlessHeartAllLose, + // 木桩墙壁被打死 + EndlessWoodPileBeKilled, } } -- Gitblit v1.9.1