From 65c75db79905e4d97a8abeba49eb789192b3b0bd Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Fri, 06 Nov 2020 20:30:34 +0800 Subject: [PATCH] 登录页面 --- Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs | 222 +++++++++++-------------------------------------------- 1 files changed, 46 insertions(+), 176 deletions(-) diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs index d3f68db..9e1bd6e 100644 --- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs +++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs @@ -15,19 +15,37 @@ bool isLogining; private JsonData loginData; + private Button repairBtn;//修复 + private Button noticeBtn;//公告 + private Button startBtn;//开始游戏 + private Slider progressSlider;//进度条 + + private Text versionTxt;//版本号 + private Text resVersion;//资源版本号 + + // Start is called before the first frame update void Start() { - TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); - TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 + isLogining = false; - transform.Find("Panel/Button").GetComponent<Button>().onClick.AddListener(OnClickLoginBtn); - transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn); + repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>(); + noticeBtn = transform.Find("Panel/NoticeBtn").GetComponent<Button>(); + startBtn = transform.Find("Panel/StartBtn").GetComponent<Button>(); - progressSlider = transform.Find("Progress").GetComponent<Slider>(); + versionTxt = transform.Find("Panel/Version").GetComponent<Text>(); + resVersion = transform.Find("Panel/ResVersion").GetComponent<Text>(); + progressSlider = transform.Find("Panel/Progress").GetComponent<Slider>(); progressSlider.value = 0; + progressSlider.gameObject.SetActive(false); + + startBtn.onClick.AddListener(OnClickLoginBtn); + startBtn.gameObject.SetActive(true); + + //transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn); + if (Application.platform == RuntimePlatform.Android) { //GetetDeviceIMEI();//获取安卓手机IMEI @@ -39,20 +57,28 @@ } - + if (!GameConfig.isFirstStart)//后续直接加载 + { + OnClickLoginBtn(); + } + else + { + //第一次启动,初始化并且埋点 + TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); + TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 + } } - private void OnEnable() - { - SocketEvent.Ins.Add<IMessage>((int)Opcode.LoginS2C, LoginS2C); + // private void OnEnable() + // { + // SocketEvent.Ins.Add<IMessage>((int)Opcode.LoginS2C, LoginS2C); + // } - } + // private void OnDestroy() + // { + // SocketEvent.Ins.Remove<IMessage>((int)Opcode.LoginS2C, LoginS2C); - private void OnDestroy() - { - SocketEvent.Ins.Remove<IMessage>((int)Opcode.LoginS2C, LoginS2C); - - } + // } #region 获得安卓手机上的IMEI号 public string imei0 = ""; @@ -85,176 +111,21 @@ { if (!isLogining) { + progressSlider.gameObject.SetActive(true); + startBtn.gameObject.SetActive(false); + AudioSourceManager.Ins.Play(AudioEnum.UI); TDAA_SDKManager.Ins.Statistics(2);//埋点 + GameConfig.isFirstStart = false; StartCoroutine(loginMy()); - //StartCoroutine(LoadScene()); } else { } - - //TDAA_SDKManager.Ins.Statistics(2);//埋点 - //LoginRequest(); } - /// <summary> - /// 登录请求处理 - /// </summary> - /// <param name="req"></param> - private void LoginRequest() - { - if (!isLogining) - { - Debug.Log("登录"); - if (Application.platform == RuntimePlatform.WindowsEditor) - { - Debug.Log("编辑器直接登录"); - - //TDAA_SDKManager.Ins.Login(); - //TDAA_SDKManager.Ins.Statistics(3);//埋点 - - //StartCoroutine(loginMy()); - StartCoroutine(LoadScene()); - return; - } - - isLogining = true; - string url = GameConfig.IsDebug ? GameConfig.TestLoginUrl : GameConfig.LoginUrl; - JsonData data = new JsonData(); - data["account"] = imei0; - data["password"] = "123456"; - data["channelid"] = (int)ChannelID.Gm; - byte[] postBytes = System.Text.Encoding.Default.GetBytes(data.ToJson()); - StartCoroutine(Post(url, postBytes)); - } - } - - IEnumerator Post(string url, byte[] postBytes) - { - UnityWebRequest request = UnityWebRequest.Post(url, "POST"); - request.uploadHandler = new UploadHandlerRaw(postBytes); - request.downloadHandler = new DownloadHandlerBuffer(); - request.SetRequestHeader("Content-Type", "application/json"); - yield return request.SendWebRequest(); - - if (request.isDone) - { - string text = request.downloadHandler.text; - loginData = JsonMapper.ToObject(text); - if (loginData.Keys.Contains("errorcode")) - { - JsonData errorData = loginData["errorcode"]; - isLogining = false; - CommonDebugHelper.DebugSocket(int.Parse(errorData.ToString())); - - yield break; - } - - if (!string.IsNullOrEmpty(text)) - { - EventCenter.Ins.Add<bool>((int)KTGMGemClient.EventType.MasterSocketConnectResult, MasterSocketConnectSuccess); - MasterSocket.Ins.MasterIp = loginData["masterip"].ToString(); - MasterSocket.Ins.MasterPort = int.Parse(loginData["masterport"].ToString()); - MasterSocket.Ins.StartConnect(); - - // System.DateTime dt = GameUtils.GetTime(loginData["timestamp"].ToString()); - // GameConfig.dateTime = dt; - // GameConfig.timeSpan = dt - System.DateTime.Now; - } - else - { - isLogining = false; - //UIManager.Instance.ShowWarningWind("没有登录数据返回,text:" + text); - //CommonDebugHelper.DebugError("--------------------- 没有登录数据返回 ---------------------text:" + text); - } - } - else - { - isLogining = false; - //UIManager.Instance.ShowWarningWind(request.error); - - //CommonDebugHelper.DebugError("登录失败 request.error" + request.error); - } - } - - private void MasterSocketConnectSuccess(bool res) - { - if (res) - { - Login_C2S login = new Login_C2S(); - login.Username = loginData["username"].ToString(); - login.Channel = (int)ChannelID.Gm; - login.SessionKey = loginData["sessionKey"].ToString(); - MasterSocket.Ins.SendMsg(Opcode.LoginC2S, login); - } - else - { - CommonDebugHelper.DebugError("Socket 链接失败了"); - } - } - - private void LoginS2C(IMessage msg) - { - Login_S2C login = (Login_S2C)msg; - if (login.Errorcode == 0) - { - Debug.Log("--------------------- 登录成功 ---------------------"); - //UserDataMsg userData = login.Userdata; - - //TDAA_SDKManager.Ins.Login(); - //TDAA_SDKManager.Ins.Statistics(3);//埋点 - - //StartCoroutine(loginMy()); - StartCoroutine(LoadScene()); - - } - else - { - CommonDebugHelper.DebugSocket(login.Errorcode); - isLogining = false; - } - } - - - IEnumerator LoadScene() - { - async = SceneManager.LoadSceneAsync(GameConfig.NextSceneName); - //async.allowSceneActivation = true; - while (!async.isDone) - { - if (async.progress < 0.9f) - { - Debug.Log(async.progress); - - } - //progressValue = async.progress; - else - Debug.Log("超过0.9,"); - //progressValue = 1.0f; - //slider.value = progressValue; - //progress.text = (int)(slider.value * 100) + " %"; - - if (async.progress >= 0.89) - { - Debug.Log("进展时间分别是:" + async.progress + ","); - - //progress.text = "按任意键继续"; - if (Input.anyKeyDown) - { - async.allowSceneActivation = true; - } - - } - - //yield return null; - } - yield return null; - } - - private Slider progressSlider; IEnumerator loginMy() { int displayProgress = 0; @@ -288,8 +159,7 @@ private void SetLoadingPercentage(int displayProgress) { - CommonDebugHelper.Debug($"当前进度{displayProgress}%"); - + //CommonDebugHelper.Debug($"当前进度{displayProgress}%"); } } -- Gitblit v1.9.1