From 67ee17292855d8ce2e077bea2f86113adadf839c Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Wed, 16 Dec 2020 11:26:28 +0800 Subject: [PATCH] 修改编辑器模式下不走SDK流程 修改新手引导血条显示层级 --- Assets/Scripts/Guide/GuidePanelNew.cs | 20 ++++++++++++++++++-- 1 files changed, 18 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Guide/GuidePanelNew.cs b/Assets/Scripts/Guide/GuidePanelNew.cs index 3889b7b..acad04e 100644 --- a/Assets/Scripts/Guide/GuidePanelNew.cs +++ b/Assets/Scripts/Guide/GuidePanelNew.cs @@ -42,8 +42,10 @@ //ParticleSystem finishPS; Button finishBtn; Image finishImg; + Canvas skillCanvasGroup; void Awake() { + tmpMask = transform.GetComponent<Image>(); tipsUI = transform.Find("Tips").gameObject; tipsUI.transform.SetAsLastSibling();//把tips放在最下面 @@ -345,7 +347,18 @@ StopShowDragPath(true); } - + /// <summary> + /// 关闭技能X1的显示优先级 + /// </summary> + public void CloseSkillImage() + { + GameObject go1 = GameObject.Find("UICamera/BottomCanvas/Panel/Energy/FireSkillBg/SkillCount1"); + if (go1 != null) + { + skillCanvasGroup = go1.GetComponent<Canvas>(); + skillCanvasGroup.overrideSorting = false; + } + } /// <summary> /// 步骤3 :对话---出兵后杀光---对话---展示火鸡 @@ -617,6 +630,8 @@ public void Step7Talk(string[] str, Action ac) { callBack = ac; + GameObject.Find("UICamera/MainUI/BloodUI").SetActive(false); + SetGuideUI(true); StartShowWord(str, GuideEnergyUp); } @@ -628,7 +643,6 @@ /// </summary> public void GuideEnergyUp() { - GameObject.Find("UICamera/MainUI/BloodUI").SetActive(false); EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuideEnergyUp, 100); tmpMask.enabled = false; @@ -677,6 +691,8 @@ public void FinishGuide() { + if (skillCanvasGroup != null) + skillCanvasGroup.overrideSorting = true; towerBuyBtn.gameObject.SetActive(true); } -- Gitblit v1.9.1