From 67f6f473143047b0b0c9ba51791ff5747972f076 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Fri, 06 Nov 2020 17:45:31 +0800
Subject: [PATCH] 泡泡炸弹的bug 火木水预制体伤害修改

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs |   15 +++++++++++----
 1 files changed, 11 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
index 30f09ec..e7f5178 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -327,10 +327,17 @@
         if (gameUI.isBuilding)
             gameUI.CancelGhostPlacement();
 
-        if (EndlessUIStart.instance.GameStartTime >= LEVELUP_TOWER_TIME)
-            return gameUI.RandomPlaceTower(tower, posx, posy, level == -1 ? 1 : level, cost);
-        else
-            return gameUI.RandomPlaceTower(tower, posx, posy, level == -1 ? 0 : level, cost);
+        if (level == -1)
+        {
+            int[] minLevelArr = EndlessGameUI.instance.MinLevelArr;
+
+            if (tower.towerFeature == EFeatureTower.NULL)
+                level = Mathf.Min(minLevelArr[0], 1);
+            else
+                level = Mathf.Min(minLevelArr[1], 1);
+        }
+
+        return gameUI.RandomPlaceTower(tower, posx, posy, level, cost);
     }
 
     /// <summary>

--
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