From 67f6f473143047b0b0c9ba51791ff5747972f076 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Fri, 06 Nov 2020 17:45:31 +0800 Subject: [PATCH] 泡泡炸弹的bug 火木水预制体伤害修改 --- Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs | 15 +++++++++++---- 1 files changed, 11 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs index 30f09ec..e7f5178 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs @@ -327,10 +327,17 @@ if (gameUI.isBuilding) gameUI.CancelGhostPlacement(); - if (EndlessUIStart.instance.GameStartTime >= LEVELUP_TOWER_TIME) - return gameUI.RandomPlaceTower(tower, posx, posy, level == -1 ? 1 : level, cost); - else - return gameUI.RandomPlaceTower(tower, posx, posy, level == -1 ? 0 : level, cost); + if (level == -1) + { + int[] minLevelArr = EndlessGameUI.instance.MinLevelArr; + + if (tower.towerFeature == EFeatureTower.NULL) + level = Mathf.Min(minLevelArr[0], 1); + else + level = Mathf.Min(minLevelArr[1], 1); + } + + return gameUI.RandomPlaceTower(tower, posx, posy, level, cost); } /// <summary> -- Gitblit v1.9.1