From 68f3da2cc3b2435ceacb7ced5d0107c10ee2b361 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 11 Nov 2020 15:39:47 +0800
Subject: [PATCH] 塔充能条BUG

---
 Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs |   12 ++++++++++--
 1 files changed, 10 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs
index 5d9a3bf..e3d97ef 100644
--- a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs
+++ b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs
@@ -826,9 +826,17 @@
             if (!arrTowerEnergyEffect[x, dy]) return;
 
             if (play)
+            {
+                if (!arrTowerEnergyEffect[x, dy].gameObject.activeSelf)
+                    arrTowerEnergyEffect[x, dy].gameObject.SetActive(true);
                 arrTowerEnergyEffect[x, dy].Play();
+            }
             else
+            {
+
                 arrTowerEnergyEffect[x, dy].Stop();
+                arrTowerEnergyEffect[x, dy].gameObject.SetActive(false);
+            }
         }
 
         /// <summary>
@@ -851,8 +859,8 @@
         {
             PlacementTile tileToUse;
 #if UNITY_STANDALONE
-			//tileToUse = placementTilePrefab;
-			tileToUse = placementTilePrefabMobile;
+            //tileToUse = placementTilePrefab;
+            tileToUse = placementTilePrefabMobile;
 #else
             tileToUse = placementTilePrefabMobile;
 #endif

--
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