From 68f3da2cc3b2435ceacb7ced5d0107c10ee2b361 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Wed, 11 Nov 2020 15:39:47 +0800 Subject: [PATCH] 塔充能条BUG --- Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs | 12 ++++++++++-- 1 files changed, 10 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs index 5d9a3bf..e3d97ef 100644 --- a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs +++ b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs @@ -826,9 +826,17 @@ if (!arrTowerEnergyEffect[x, dy]) return; if (play) + { + if (!arrTowerEnergyEffect[x, dy].gameObject.activeSelf) + arrTowerEnergyEffect[x, dy].gameObject.SetActive(true); arrTowerEnergyEffect[x, dy].Play(); + } else + { + arrTowerEnergyEffect[x, dy].Stop(); + arrTowerEnergyEffect[x, dy].gameObject.SetActive(false); + } } /// <summary> @@ -851,8 +859,8 @@ { PlacementTile tileToUse; #if UNITY_STANDALONE - //tileToUse = placementTilePrefab; - tileToUse = placementTilePrefabMobile; + //tileToUse = placementTilePrefab; + tileToUse = placementTilePrefabMobile; #else tileToUse = placementTilePrefabMobile; #endif -- Gitblit v1.9.1