From 69924ea692410cbea71c4076ee76744085a4911d Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Thu, 26 Nov 2020 17:22:20 +0800
Subject: [PATCH] 调整右侧技能进度条

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |  341 ++++++++++++++++++++++++++++++++++++++++++++++++++++----
 1 files changed, 317 insertions(+), 24 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index 4e3c949..c37c16d 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -19,7 +19,7 @@
 
     public TextMeshProUGUI timeTextNew = null;
 
-    public TextMeshProUGUI timeStatic = null;
+    //public TextMeshProUGUI timeStatic = null;
 
     /// <summary>
     /// 结算界面
@@ -47,42 +47,172 @@
 
     private bool isPause;
 
-    public bool beginSkillStep = false;
+    public bool beginDragStep = false;
+    public bool guideThirdWaveStep = false;
 
+    public GameObject darkGroundImg;
+
+    /// <summary>
+    /// Awake is called when the script instance is being loaded.
+    /// </summary>
+    protected override void Awake()
+    {
+        base.Awake();
+        //这里为了方便直接使用Endless2D
+        GameObject root = GameObject.Find("ManagerRoot");
+
+        if (root == null)
+        {
+            root = new GameObject("ManagerRoot");
+            root.AddComponent<DoNotDestory>();
+            root.AddComponent<MasterSocket>();
+            root.AddComponent<TDAA_SDKManager>();
+            root.AddComponent<AudioSourceManager>();
+            root.AddComponent<JsonDataReader>();
+            root.AddComponent<JsonDataInit>();
+        }
+        firstStart = true;
+        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.JsonDataReadDone, JsonDataReadDone);
+    }
+
+    Vector2 tmpOffect;//计算适配的偏移量
+    bool firstStart = true;
     // Start is called before the first frame update
     void Start()
     {
-        GA_SDK_Manager.Ins.ArriveBattle();//埋点
-        GA_SDK_Manager.Ins.Statistics(4);//埋点
+        InitSDK();
+        bGameStart = false;
+        bFirstLoaded = false;
+        GameConfig.CreateRandomTower = true;
 
         bVibrate = new bool[4];
         bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
 
-        // 设置为顶层渲染:
-        countDownTextNew.transform.SetAsLastSibling();
-
-        if (timeStatic)
-            timeStatic.gameObject.SetActive(false);
         EndlessBuffSelect.instance.HideBuffUI();
-        EndlessBossHPManager.instance.HideHP();
-        EndlessSettlement settlement = SettlementUI.transform.GetChild(0).GetComponent<EndlessSettlement>();
+        EndlessSettlement settlement = SettlementUI.transform.Find("BgMask").GetComponent<EndlessSettlement>();
         settlement.Init();
         SettlementUI.SetActive(false);
+        EndlessMaskUI.instance.Hide();
+        EndlessBossHPManager.instance.HideHP();
+        EndlessScoreManager.instance.HideScore();
+
+
+        float ratio = 0.06666667f;
+        RectTransform ts = GetComponent<RectTransform>();
+        float tmpScale = ratio / ts.localScale.x - 1.0f;
+        float offect = tmpScale * (ts.sizeDelta.y * 0.5f);
+        //Debug.Log($"tmpScale:{tmpScale}  offect:{offect}");
+        tmpOffect = new Vector2(0, offect);
+        transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
+        transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
+        transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
+
+        transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
+        transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
+        transform.Find("Panel/TimeInfo").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
+        //transform.Find("Panel/Boss").GetComponent<RectTransform>().anchoredPosition -= tmpOffect*0.5f;
+
+
+        //darkGroundImg = transform.Find("Image_DarkGround").gameObject;
+        darkGroundImg.GetComponent<RectTransform>().offsetMin += tmpOffect;
+        darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect * 0.5f;
+
+        darkGroundImg.SetActive(false);
 
         //查询是否已经做过了新手引导
-        int guide = PlayerPrefs.GetInt("GemBattleGuide");
-        GameConfig.IsNewbie = guide == 0;
+        //CheckIsNewbie();
 
+        GameConfig.EndlessOpenAttackTowerCount = 0;
+        GameConfig.EndlessBuyTowerCount = 0;
+        GameConfig.EndlessPortUseSkillTowerCount = 0;
+
+        AudioSourceManager.Ins.Play(AudioEnum.BGM2);
+
+        transform.Find("Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn);
+        fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBg/Level/Text").GetComponent<Text>();
+        skillSliderValueRect = transform.Find("Panel/Energy/FireSkillBg/SliderValue").GetComponent<RectTransform>();
+        skillSliderVStartP = skillSliderValueRect.anchoredPosition;
+        skillSliderVStartHeight = skillSliderValueRect.sizeDelta;
+
+        transform.Find("Panel/Energy").gameObject.SetActive(false);
+        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false);
+
+        GameConfig.EnergyCount = 0;
+        GameConfig.SkillLevel = 1;
+
+
+        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff);
+
+
+    }
+
+    private void CheckIsNewbie()
+    {
+        //GameConfig.IsNewbie = false;
         if (GameConfig.IsNewbie)
         {
+            Debug.Log("开始新手引导");
+            GameConfig.CanDragTower = false;
             Pause();
-            uiStartMssk.gameObject.SetActive(false);
+            HideUIMask();
             countDownTextNew.text = "";
             countDownTextNew.gameObject.SetActive(false);
 
-            Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), this.transform);
+            GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel"));
+            guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect;
             AddGuideEvent();
+
+            transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false);
         }
+    }
+
+    /// <summary>
+    /// 所有数据读取完毕
+    /// </summary>
+    private void JsonDataReadDone()
+    {
+        transform.Find("Panel/Energy").gameObject.SetActive(true);
+        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true);
+        fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
+        bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
+
+        energyMax = JsonDataCenter.GetById<battle>(22).value;
+
+        //transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString();
+        //transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString();
+
+        EnergyUp(0);
+    }
+
+    /// <summary>
+    /// 拖拽时候黑色背景
+    /// </summary>
+    /// <param name="isOn"></param>
+    public void SetDarkGround(bool isOn)
+    {
+        if (darkGroundImg.activeSelf != isOn)
+            darkGroundImg.SetActive(isOn);
+    }
+    private void InitSDK()
+    {
+        if (TDAA_SDKManager.Ins == null)
+            gameObject.AddComponent<TDAA_SDKManager>();
+        TDAA_SDKManager.Ins.ArriveBattle();//埋点
+        TDAA_SDKManager.Ins.Statistics(4);//埋点
+
+        if (AudioSourceManager.Ins == null)
+            gameObject.AddComponent<AudioSourceManager>();
+    }
+
+    public void ShowUIMask()
+    {
+        uiStartMssk.gameObject.SetActive(true);
+    }
+
+    public void HideUIMask()
+    {
+        uiStartMssk.gameObject.SetActive(false);
     }
 
     /// <summary>
@@ -96,8 +226,16 @@
         EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
-        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone);
+        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp);
+
+
+        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd);
+
+        //EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect);
+        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect);
     }
 
     /// <summary>
@@ -148,11 +286,27 @@
     }
 
     /// <summary>
-    /// 在攻击位置上创建一个1级的水塔
+    /// 新手引导生成特效
+    /// </summary>
+    private void GuidePlayAppearEffect(Vector3 worldPos)
+    {
+        EndlessGameUI.instance.PlayAppearEffectGuide(worldPos);
+    }
+
+    /// <summary>
+    /// 新手引导合成特效
+    /// </summary>
+    private void GuidePlayUpgradeEffect(Vector3 worldPos)
+    {
+        EndlessGameUI.instance.GuidePlayUpgradeEffect(worldPos);
+    }
+
+    /// <summary>
+    /// 在攻击位置上创建一个1级的木塔
     /// </summary>
     private void CreateWaterLv1()
     {
-        Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower");
+        Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower");
         EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
     }
 
@@ -162,22 +316,45 @@
     private void CreateSecondWave()
     {
         EndlessLevelManager.instance.NewbieUpdateLevel();
-        beginSkillStep = true;
+        beginDragStep = true;
     }
+
+    /// <summary>
+    /// 开始第三关
+    /// </summary>
+    private void CreateThirdWave()
+    {
+        CommonDebugHelper.Debug($"开始下一关");
+
+        EndlessLevelManager.instance.NewbieUpdateLevel();
+        beginDragStep = false;
+        guideThirdWaveStep = true;
+    }
+
+    /// <summary>
+    /// 第三关出兵完毕,暂停出兵
+    /// </summary>
+    private void CreateThirdWaveDone()
+    {
+        EndlessLevelManager.instance.PauseWave();
+    }
+
+
+
 
     /// <summary>
     /// 在第三条兵线释放技能宝石
     /// </summary>
     private void SkillRelease()
     {
-        EndlessLevelManager.instance.RestartWave();
         int attributeId = 99902;
         int level = 1;
-        int waveLineIndex = 2;
+        int waveLineIndex = 1;
 
         // 播放特效,并处理伤害.
         EndlessWaveLineManager.instance.PlayWaveLineEffect(waveLineIndex);
         AgentInsManager.instance.ExecWavelineAttack(waveLineIndex, attributeId, level, false);
+        ++GameConfig.EndlessPortUseSkillTowerCount;
         StartCoroutine(Delay1());
     }
 
@@ -185,8 +362,6 @@
     {
         yield return new WaitForSeconds(1f);
         EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillReleaseDone);
-        GameConfig.IsNewbie = false;
-        EndlessLevelManager.instance.PauseWave();
     }
 
     /// <summary>
@@ -196,6 +371,8 @@
     {
         EndlessLevelManager.instance.RestartWave();
         GameConfig.IsNewbie = false;
+        transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true);
+
     }
 
     /// <summary>
@@ -239,6 +416,109 @@
         }
     }
 
+    #region 点击右侧技能按钮释放技能
+
+    private int fireSkillCost, bombSkillCost;//两个技能花费
+    private int fireSkillID = 99902;
+    private int bombSkillID = 99901;
+    private int energyMax = 0;//能量最大值,目前写死
+    private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
+    private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0);
+    private Text fireSkillLevelText;
+
+
+
+    /// <summary>
+    /// 点击火技能
+    /// </summary>
+    private void OnClickFireSkillBtn()
+    {
+        //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + "  fireSkillCost:" + fireSkillCost);
+        if (GameConfig.EnergyCount >= fireSkillCost)
+        {
+            EnergyUp(-fireSkillCost);
+            Debug.Log("释放了火技能" + GameConfig.SkillLevel);
+            // 播放特效,并处理伤害.
+            EndlessWaveLineManager.instance.PlayAllWaveLineEffect();
+            AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false);
+            ++GameConfig.EndlessPortUseSkillTowerCount;
+        }
+    }
+
+    public void GuideEnergyUp(int count)
+    {
+        GameConfig.EnergyCount = count;
+        EnergyUp(0);
+    }
+
+    /// <summary>
+    /// 击杀小怪能量(释放技能使用)
+    /// </summary>
+    private void EnergyUp(int upCount)
+    {
+        GameConfig.EnergyCount += upCount;
+        if (GameConfig.EnergyCount > energyMax)
+        {
+            GameConfig.EnergyCount = energyMax;
+        }
+        CalculateSkillSliderValue();
+
+        if (GameConfig.EnergyCount >= fireSkillCost)
+        {
+            if (GameConfig.EnergyCount == energyMax)
+            {
+
+                Debug.Log("能量已满");
+
+            }
+            else
+            {
+                Debug.Log("能量达到一次使用");
+
+            }
+        }
+        else
+        {
+
+        }
+
+    }
+
+    RectTransform skillSliderValueRect;
+    Vector2 skillSliderVStartP;
+    Vector2 skillSliderVStartHeight;
+
+    private void CalculateSkillSliderValue()
+    {
+        float value = (float)GameConfig.EnergyCount / 200.0f;
+        float height = skillSliderVStartHeight.y * value;
+        float y = skillSliderVStartP.y - (skillSliderVStartHeight.y - height) * 0.5f;
+        skillSliderValueRect.sizeDelta = new Vector2(skillSliderVStartHeight.x, height);
+        skillSliderValueRect.anchoredPosition = new Vector2(skillSliderVStartP.x, y);
+
+    }
+
+
+    /// <summary>
+    /// 增加技能等级的事件监听
+    /// </summary>
+    private void SkillLevelUpBuff()
+    {
+        if (GameConfig.SkillLevel <= 5)
+        {
+            GameConfig.SkillLevel++;
+            fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
+            bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
+            //Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel}  fireSkillCost:{fireSkillCost}  ");
+            fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
+        }
+    }
+
+
+
+
+    #endregion
+
     public void Pause()
     {
         isPause = true;
@@ -254,6 +534,16 @@
     // Update is called once per frame
     void Update()
     {
+        if (firstStart)
+        {
+            if (!GameConfig.JsonReadDone)
+                return;
+            else
+            {
+                firstStart = false;
+                CheckIsNewbie();
+            }
+        }
         if (isPause) return;
 
         if (bGameStart)
@@ -315,7 +605,7 @@
                 // 开启游戏,且隐藏中间的数字.
                 if (secToDo <= 0)
                 {
-                    uiStartMssk.gameObject.SetActive(false);
+                    HideUIMask();
                     countDownTextNew.text = "";
                     countDownTextNew.gameObject.SetActive(false);
                     bGameStart = true;
@@ -323,6 +613,7 @@
                     EndlessLevelManager.instance.StartLevel();
                     timeTextNew.gameObject.SetActive(true);
 
+                    JsonDataReadDone();
                     // 开始播放背景音乐.
                     if (bgMusic != null)
                         bgMusic.Play();
@@ -341,6 +632,8 @@
                 EndlessLevelManager.instance.StartLevel();
                 timeTextNew.gameObject.SetActive(true);
 
+                JsonDataReadDone();
+
                 if (bgMusic != null)
                     bgMusic.Play();
             }

--
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