From 69924ea692410cbea71c4076ee76744085a4911d Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Thu, 26 Nov 2020 17:22:20 +0800
Subject: [PATCH] 调整右侧技能进度条

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |  593 +++++++++++++++++++++++++++++++++++++++++++++++++++++------
 1 files changed, 530 insertions(+), 63 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index ab79cf8..c37c16d 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -1,4 +1,5 @@
-using Core.Utilities;
+using TowerDefense.Towers;
+using Core.Utilities;
 using System;
 using TMPro;
 using UnityEngine;
@@ -6,6 +7,8 @@
 using MoreMountains.NiceVibrations;
 using TowerDefense.Level;
 using KTGMGemClient;
+using TowerDefense.UI.HUD;
+using System.Collections;
 
 /// <summary>
 /// 无尽模式用自己的EndlessUIStart
@@ -16,12 +19,12 @@
 
     public TextMeshProUGUI timeTextNew = null;
 
-    public TextMeshProUGUI timeStatic = null;
+    //public TextMeshProUGUI timeStatic = null;
 
     /// <summary>
-    /// 选择buff界面
+    /// 结算界面
     /// </summary>
-    public GameObject SelectBuffUI;
+    public GameObject SettlementUI;
 
     /// <summary>
     /// 倒计时整体的背景图片Mask
@@ -42,19 +45,334 @@
 
     protected bool[] bVibrate;
 
+    private bool isPause;
+
+    public bool beginDragStep = false;
+    public bool guideThirdWaveStep = false;
+
+    public GameObject darkGroundImg;
+
+    /// <summary>
+    /// Awake is called when the script instance is being loaded.
+    /// </summary>
+    protected override void Awake()
+    {
+        base.Awake();
+        //这里为了方便直接使用Endless2D
+        GameObject root = GameObject.Find("ManagerRoot");
+
+        if (root == null)
+        {
+            root = new GameObject("ManagerRoot");
+            root.AddComponent<DoNotDestory>();
+            root.AddComponent<MasterSocket>();
+            root.AddComponent<TDAA_SDKManager>();
+            root.AddComponent<AudioSourceManager>();
+            root.AddComponent<JsonDataReader>();
+            root.AddComponent<JsonDataInit>();
+        }
+        firstStart = true;
+        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.JsonDataReadDone, JsonDataReadDone);
+    }
+
+    Vector2 tmpOffect;//计算适配的偏移量
+    bool firstStart = true;
     // Start is called before the first frame update
     void Start()
     {
+        InitSDK();
+        bGameStart = false;
+        bFirstLoaded = false;
+        GameConfig.CreateRandomTower = true;
+
         bVibrate = new bool[4];
         bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
 
-        // 设置为顶层渲染:
-        countDownTextNew.transform.SetAsLastSibling();
-
-        if (timeStatic)
-            timeStatic.gameObject.SetActive(false);
-        SelectBuffUI.SetActive(false);
+        EndlessBuffSelect.instance.HideBuffUI();
+        EndlessSettlement settlement = SettlementUI.transform.Find("BgMask").GetComponent<EndlessSettlement>();
+        settlement.Init();
+        SettlementUI.SetActive(false);
+        EndlessMaskUI.instance.Hide();
         EndlessBossHPManager.instance.HideHP();
+        EndlessScoreManager.instance.HideScore();
+
+
+        float ratio = 0.06666667f;
+        RectTransform ts = GetComponent<RectTransform>();
+        float tmpScale = ratio / ts.localScale.x - 1.0f;
+        float offect = tmpScale * (ts.sizeDelta.y * 0.5f);
+        //Debug.Log($"tmpScale:{tmpScale}  offect:{offect}");
+        tmpOffect = new Vector2(0, offect);
+        transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
+        transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
+        transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
+
+        transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
+        transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
+        transform.Find("Panel/TimeInfo").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
+        //transform.Find("Panel/Boss").GetComponent<RectTransform>().anchoredPosition -= tmpOffect*0.5f;
+
+
+        //darkGroundImg = transform.Find("Image_DarkGround").gameObject;
+        darkGroundImg.GetComponent<RectTransform>().offsetMin += tmpOffect;
+        darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect * 0.5f;
+
+        darkGroundImg.SetActive(false);
+
+        //查询是否已经做过了新手引导
+        //CheckIsNewbie();
+
+        GameConfig.EndlessOpenAttackTowerCount = 0;
+        GameConfig.EndlessBuyTowerCount = 0;
+        GameConfig.EndlessPortUseSkillTowerCount = 0;
+
+        AudioSourceManager.Ins.Play(AudioEnum.BGM2);
+
+        transform.Find("Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn);
+        fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBg/Level/Text").GetComponent<Text>();
+        skillSliderValueRect = transform.Find("Panel/Energy/FireSkillBg/SliderValue").GetComponent<RectTransform>();
+        skillSliderVStartP = skillSliderValueRect.anchoredPosition;
+        skillSliderVStartHeight = skillSliderValueRect.sizeDelta;
+
+        transform.Find("Panel/Energy").gameObject.SetActive(false);
+        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false);
+
+        GameConfig.EnergyCount = 0;
+        GameConfig.SkillLevel = 1;
+
+
+        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff);
+
+
+    }
+
+    private void CheckIsNewbie()
+    {
+        //GameConfig.IsNewbie = false;
+        if (GameConfig.IsNewbie)
+        {
+            Debug.Log("开始新手引导");
+            GameConfig.CanDragTower = false;
+            Pause();
+            HideUIMask();
+            countDownTextNew.text = "";
+            countDownTextNew.gameObject.SetActive(false);
+
+            GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel"));
+            guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect;
+            AddGuideEvent();
+
+            transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false);
+        }
+    }
+
+    /// <summary>
+    /// 所有数据读取完毕
+    /// </summary>
+    private void JsonDataReadDone()
+    {
+        transform.Find("Panel/Energy").gameObject.SetActive(true);
+        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true);
+        fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
+        bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
+
+        energyMax = JsonDataCenter.GetById<battle>(22).value;
+
+        //transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString();
+        //transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString();
+
+        EnergyUp(0);
+    }
+
+    /// <summary>
+    /// 拖拽时候黑色背景
+    /// </summary>
+    /// <param name="isOn"></param>
+    public void SetDarkGround(bool isOn)
+    {
+        if (darkGroundImg.activeSelf != isOn)
+            darkGroundImg.SetActive(isOn);
+    }
+    private void InitSDK()
+    {
+        if (TDAA_SDKManager.Ins == null)
+            gameObject.AddComponent<TDAA_SDKManager>();
+        TDAA_SDKManager.Ins.ArriveBattle();//埋点
+        TDAA_SDKManager.Ins.Statistics(4);//埋点
+
+        if (AudioSourceManager.Ins == null)
+            gameObject.AddComponent<AudioSourceManager>();
+    }
+
+    public void ShowUIMask()
+    {
+        uiStartMssk.gameObject.SetActive(true);
+    }
+
+    public void HideUIMask()
+    {
+        uiStartMssk.gameObject.SetActive(false);
+    }
+
+    /// <summary>
+    /// 添加新手引导事件
+    /// </summary>
+    private void AddGuideEvent()
+    {
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave);
+        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone);
+        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp);
+
+
+        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd);
+
+        //EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect);
+        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect);
+    }
+
+    /// <summary>
+    /// 在(2,3)位置放置一个火元素的塔
+    /// </summary>
+    private void CreateFireLv2()
+    {
+        Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower");
+        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(2, 3), 2);
+    }
+
+    /// <summary>
+    /// 开始第一关的第一个波次
+    /// </summary>
+    private void CreateFirstWave()
+    {
+        Restart();
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
+    }
+
+    /// <summary>
+    /// 火塔充能释放完成
+    /// </summary>
+    private void OnFireTowerChargeEnd()
+    {
+        Pause();
+        EndlessLevelManager.instance.PauseWave();
+        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd);
+    }
+
+    /// <summary>
+    /// 恢复波次
+    /// </summary>
+    private void RestartWave()
+    {
+        Restart();
+        EndlessLevelManager.instance.RestartWave();
+    }
+
+    /// <summary>
+    /// 获得金币
+    /// </summary>
+    /// <param name="gold"></param>
+    private void AddGold(int gold)
+    {
+        EndlessLevelManager.instance.Currency.AddCurrency(gold);
+    }
+
+    /// <summary>
+    /// 新手引导生成特效
+    /// </summary>
+    private void GuidePlayAppearEffect(Vector3 worldPos)
+    {
+        EndlessGameUI.instance.PlayAppearEffectGuide(worldPos);
+    }
+
+    /// <summary>
+    /// 新手引导合成特效
+    /// </summary>
+    private void GuidePlayUpgradeEffect(Vector3 worldPos)
+    {
+        EndlessGameUI.instance.GuidePlayUpgradeEffect(worldPos);
+    }
+
+    /// <summary>
+    /// 在攻击位置上创建一个1级的木塔
+    /// </summary>
+    private void CreateWaterLv1()
+    {
+        Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower");
+        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
+    }
+
+    /// <summary>
+    /// 开始第二关
+    /// </summary>
+    private void CreateSecondWave()
+    {
+        EndlessLevelManager.instance.NewbieUpdateLevel();
+        beginDragStep = true;
+    }
+
+    /// <summary>
+    /// 开始第三关
+    /// </summary>
+    private void CreateThirdWave()
+    {
+        CommonDebugHelper.Debug($"开始下一关");
+
+        EndlessLevelManager.instance.NewbieUpdateLevel();
+        beginDragStep = false;
+        guideThirdWaveStep = true;
+    }
+
+    /// <summary>
+    /// 第三关出兵完毕,暂停出兵
+    /// </summary>
+    private void CreateThirdWaveDone()
+    {
+        EndlessLevelManager.instance.PauseWave();
+    }
+
+
+
+
+    /// <summary>
+    /// 在第三条兵线释放技能宝石
+    /// </summary>
+    private void SkillRelease()
+    {
+        int attributeId = 99902;
+        int level = 1;
+        int waveLineIndex = 1;
+
+        // 播放特效,并处理伤害.
+        EndlessWaveLineManager.instance.PlayWaveLineEffect(waveLineIndex);
+        AgentInsManager.instance.ExecWavelineAttack(waveLineIndex, attributeId, level, false);
+        ++GameConfig.EndlessPortUseSkillTowerCount;
+        StartCoroutine(Delay1());
+    }
+
+    private IEnumerator Delay1()
+    {
+        yield return new WaitForSeconds(1f);
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillReleaseDone);
+    }
+
+    /// <summary>
+    /// 新手引导结束
+    /// </summary>
+    private void NewbieGuideEnd()
+    {
+        EndlessLevelManager.instance.RestartWave();
+        GameConfig.IsNewbie = false;
+        transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true);
+
     }
 
     /// <summary>
@@ -98,75 +416,224 @@
         }
     }
 
+    #region 点击右侧技能按钮释放技能
+
+    private int fireSkillCost, bombSkillCost;//两个技能花费
+    private int fireSkillID = 99902;
+    private int bombSkillID = 99901;
+    private int energyMax = 0;//能量最大值,目前写死
+    private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
+    private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0);
+    private Text fireSkillLevelText;
+
+
+
+    /// <summary>
+    /// 点击火技能
+    /// </summary>
+    private void OnClickFireSkillBtn()
+    {
+        //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + "  fireSkillCost:" + fireSkillCost);
+        if (GameConfig.EnergyCount >= fireSkillCost)
+        {
+            EnergyUp(-fireSkillCost);
+            Debug.Log("释放了火技能" + GameConfig.SkillLevel);
+            // 播放特效,并处理伤害.
+            EndlessWaveLineManager.instance.PlayAllWaveLineEffect();
+            AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false);
+            ++GameConfig.EndlessPortUseSkillTowerCount;
+        }
+    }
+
+    public void GuideEnergyUp(int count)
+    {
+        GameConfig.EnergyCount = count;
+        EnergyUp(0);
+    }
+
+    /// <summary>
+    /// 击杀小怪能量(释放技能使用)
+    /// </summary>
+    private void EnergyUp(int upCount)
+    {
+        GameConfig.EnergyCount += upCount;
+        if (GameConfig.EnergyCount > energyMax)
+        {
+            GameConfig.EnergyCount = energyMax;
+        }
+        CalculateSkillSliderValue();
+
+        if (GameConfig.EnergyCount >= fireSkillCost)
+        {
+            if (GameConfig.EnergyCount == energyMax)
+            {
+
+                Debug.Log("能量已满");
+
+            }
+            else
+            {
+                Debug.Log("能量达到一次使用");
+
+            }
+        }
+        else
+        {
+
+        }
+
+    }
+
+    RectTransform skillSliderValueRect;
+    Vector2 skillSliderVStartP;
+    Vector2 skillSliderVStartHeight;
+
+    private void CalculateSkillSliderValue()
+    {
+        float value = (float)GameConfig.EnergyCount / 200.0f;
+        float height = skillSliderVStartHeight.y * value;
+        float y = skillSliderVStartP.y - (skillSliderVStartHeight.y - height) * 0.5f;
+        skillSliderValueRect.sizeDelta = new Vector2(skillSliderVStartHeight.x, height);
+        skillSliderValueRect.anchoredPosition = new Vector2(skillSliderVStartP.x, y);
+
+    }
+
+
+    /// <summary>
+    /// 增加技能等级的事件监听
+    /// </summary>
+    private void SkillLevelUpBuff()
+    {
+        if (GameConfig.SkillLevel <= 5)
+        {
+            GameConfig.SkillLevel++;
+            fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
+            bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
+            //Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel}  fireSkillCost:{fireSkillCost}  ");
+            fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
+        }
+    }
+
+
+
+
+    #endregion
+
+    public void Pause()
+    {
+        isPause = true;
+    }
+
+    public void Restart()
+    {
+        isPause = false;
+    }
+
+    public bool IsGameRunning { get { return !isPause; } }
+
     // Update is called once per frame
     void Update()
     {
+        if (firstStart)
+        {
+            if (!GameConfig.JsonReadDone)
+                return;
+            else
+            {
+                firstStart = false;
+                CheckIsNewbie();
+            }
+        }
+        if (isPause) return;
+
         if (bGameStart)
         {
             startTime += Time.deltaTime;
             timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime));
         }
 
-        if ((!bFirstLoaded) && (!bGameStart))
+        if (!GameConfig.IsNewbie)
         {
-            bFirstLoaded = true;
-            secToDo = 4;
+            if (!bFirstLoaded && !bGameStart)
+            {
+                bFirstLoaded = true;
+                secToDo = 4;
+            }
+
+            if (bFirstLoaded && !bGameStart)
+            {
+                secToDo -= Time.deltaTime;
+                countDownTextNew.gameObject.SetActive(true);
+
+                if (secToDo >= 3)
+                {
+                    countDownTextNew.text = "3";
+                    if (!bVibrate[3])
+                    {
+                        bVibrate[3] = true;
+                        MMVibrationManager.Haptic(HapticTypes.SoftImpact);
+                    }
+                }
+                else if (secToDo >= 2)
+                {
+                    countDownTextNew.text = "2";
+                    if (!bVibrate[2])
+                    {
+                        bVibrate[2] = true;
+                        MMVibrationManager.Haptic(HapticTypes.MediumImpact);
+                    }
+                }
+                else if (secToDo >= 1)
+                {
+                    countDownTextNew.text = "1";
+                    if (!bVibrate[1])
+                    {
+                        bVibrate[1] = true;
+                        MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
+                    }
+                }
+                else if (secToDo < 1)
+                {
+                    countDownTextNew.text = "GO!";
+                    if (!bVibrate[0])
+                    {
+                        bVibrate[0] = true;
+                        MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
+                    }
+                }
+
+                // 开启游戏,且隐藏中间的数字.
+                if (secToDo <= 0)
+                {
+                    HideUIMask();
+                    countDownTextNew.text = "";
+                    countDownTextNew.gameObject.SetActive(false);
+                    bGameStart = true;
+                    // 开始关卡
+                    EndlessLevelManager.instance.StartLevel();
+                    timeTextNew.gameObject.SetActive(true);
+
+                    JsonDataReadDone();
+                    // 开始播放背景音乐.
+                    if (bgMusic != null)
+                        bgMusic.Play();
+                }
+            }
         }
-
-        if (bFirstLoaded && (!bGameStart))
+        else
         {
-            secToDo -= (Time.deltaTime * 1.0f); // 放慢时间用于调试
+            // 新手走的流程
+            if (!bFirstLoaded && !bGameStart)
+                bFirstLoaded = true;
 
-            if (secToDo >= 3)
+            if (bFirstLoaded && !bGameStart)
             {
-                countDownTextNew.text = "3";
-                if (!bVibrate[3])
-                {
-                    bVibrate[3] = true;
-                    MMVibrationManager.Haptic(HapticTypes.SoftImpact);
-                }
-            }
-            else if (secToDo >= 2)
-            {
-                countDownTextNew.text = "2";
-                if (!bVibrate[2])
-                {
-                    bVibrate[2] = true;
-                    MMVibrationManager.Haptic(HapticTypes.MediumImpact);
-                }
-            }
-            else if (secToDo >= 1)
-            {
-                countDownTextNew.text = "1";
-                if (!bVibrate[1])
-                {
-                    bVibrate[1] = true;
-                    MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
-                }
-            }
-            else if (secToDo < 1)
-            {
-                countDownTextNew.text = "GO!";
-                if (!bVibrate[0])
-                {
-                    bVibrate[0] = true;
-                    MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
-                }
-            }
-
-            // 开启游戏,且隐藏中间的数字.
-            if (secToDo <= 0)
-            {
-                uiStartMssk.gameObject.SetActive(false);
-                countDownTextNew.text = "";
-
-                // 开始关卡
-                EndlessLevelManager.instance.StartLevel();
-
-                timeTextNew.gameObject.SetActive(true);
                 bGameStart = true;
+                EndlessLevelManager.instance.StartLevel();
+                timeTextNew.gameObject.SetActive(true);
 
-                // 开始播放背景音乐.
+                JsonDataReadDone();
+
                 if (bgMusic != null)
                     bgMusic.Play();
             }

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