From 69e0fea6c92fd4e153d45e5f26ef89baecf0405a Mon Sep 17 00:00:00 2001
From: weixudong <weixudong4700@ktgame.com>
Date: Thu, 19 Nov 2020 08:51:09 +0800
Subject: [PATCH] Merge branch 'master' of ssh://172.16.1.52:8091/GemBattle into master

---
 Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs |   11 +++++++++++
 1 files changed, 11 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
index 51cf9d0..0f6d89d 100644
--- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
+++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -8,6 +8,7 @@
 using UnityEngine.Networking;
 using Protobuf;
 using Google.Protobuf;
+using DG.Tweening;
 
 public class LoginUI : MonoBehaviour
 {
@@ -69,15 +70,20 @@
 
         if (!GameConfig.isFirstStart)//后续直接加载
         {
+            waitTime = 2f;
+
             OnClickLoginBtn();
         }
         else
         {
+            waitTime = 0f;
             //第一次启动,初始化并且埋点
             TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString());
             TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数
         }
     }
+
+    float waitTime;
 
     // private void OnEnable()
     // {
@@ -138,6 +144,11 @@
 
     IEnumerator loginMy()
     {
+        progressSlider.value = 0.0f;
+        System.GC.Collect();
+        DOTween.Clear();
+        Debug.Log("开始清理GC,清理DOTween");
+        yield return new WaitForSeconds(waitTime);
         int displayProgress = 0;
         int toProgress = 0;
         AsyncOperation op = SceneManager.LoadSceneAsync("Endless2D");

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