From 69e0fea6c92fd4e153d45e5f26ef89baecf0405a Mon Sep 17 00:00:00 2001 From: weixudong <weixudong4700@ktgame.com> Date: Thu, 19 Nov 2020 08:51:09 +0800 Subject: [PATCH] Merge branch 'master' of ssh://172.16.1.52:8091/GemBattle into master --- Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs | 16 +++++++++++++++- 1 files changed, 15 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs index e3f60ea..0f6d89d 100644 --- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs +++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs @@ -8,6 +8,7 @@ using UnityEngine.Networking; using Protobuf; using Google.Protobuf; +using DG.Tweening; public class LoginUI : MonoBehaviour { @@ -26,6 +27,8 @@ // Start is called before the first frame update void Start() { + AudioSourceManager.Ins.Play(AudioEnum.BGM1); + EventCenter.Ins.RemoveAllListener(); isLogining = false; @@ -67,15 +70,20 @@ if (!GameConfig.isFirstStart)//后续直接加载 { + waitTime = 2f; + OnClickLoginBtn(); } else { + waitTime = 0f; //第一次启动,初始化并且埋点 TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 } } + + float waitTime; // private void OnEnable() // { @@ -136,9 +144,15 @@ IEnumerator loginMy() { + progressSlider.value = 0.0f; + System.GC.Collect(); + DOTween.Clear(); + Debug.Log("开始清理GC,清理DOTween"); + yield return new WaitForSeconds(waitTime); int displayProgress = 0; int toProgress = 0; - AsyncOperation op = SceneManager.LoadSceneAsync(GameConfig.NextSceneName); + AsyncOperation op = SceneManager.LoadSceneAsync("Endless2D"); + // AsyncOperation op = SceneManager.LoadSceneAsync(GameConfig.NextSceneName); op.allowSceneActivation = false; while (op.progress < 0.9f) //此处如果是 <= 0.9f 则会出现死循环所以必须小0.9 { -- Gitblit v1.9.1