From 69e0fea6c92fd4e153d45e5f26ef89baecf0405a Mon Sep 17 00:00:00 2001
From: weixudong <weixudong4700@ktgame.com>
Date: Thu, 19 Nov 2020 08:51:09 +0800
Subject: [PATCH] Merge branch 'master' of ssh://172.16.1.52:8091/GemBattle into master

---
 Assets/Scripts/Guide/GuidePanel.cs |  197 ++++++++++++++++++++++++++++++++++++++++---------
 1 files changed, 160 insertions(+), 37 deletions(-)

diff --git a/Assets/Scripts/Guide/GuidePanel.cs b/Assets/Scripts/Guide/GuidePanel.cs
index d5b1744..81be6d7 100644
--- a/Assets/Scripts/Guide/GuidePanel.cs
+++ b/Assets/Scripts/Guide/GuidePanel.cs
@@ -3,7 +3,8 @@
 using UnityEngine;
 using UnityEngine.UI;
 using System;
-
+using KTGMGemClient;
+using DG.Tweening;
 /// <summary>
 /// 新手引导UI脚本
 /// </summary>
@@ -20,6 +21,7 @@
     private RectGuidance maskObj;
 
     private RectTransform image_Rim_Rect;//边框
+    private GameObject particle_1, particle_2;//使用粒子特效
     private RectTransform image_Tip_Rect;//可以移动的提示框
     private Text text_Tip;//可以移动的提示框文字
 
@@ -27,7 +29,7 @@
     Vector2 rimOffset = new Vector2(30, 30);//边框要比按钮大一些
 
     Image tmpMask;//自身的遮罩
-
+    GameObject offectBackground;//适配需要的黑色背景
     ImageFire1 fire1;
     ImageFire2 fire2;//两个用来合成的火元素
 
@@ -39,9 +41,10 @@
     ImageTowerPos2 towerPos2;//塔位标识
 
     GameObject towerBuyBtn;//购买宝石按钮
-
+    Vector2 towerBuyBtnPos;
     Image backgroundImg;//用来接受空白点击事件的图片
 
+    RectTransform dragHandImg;//拖动标识手指
     /// <summary>
     /// 关闭所有UI
     /// </summary>
@@ -57,9 +60,19 @@
     void Awake()
     {
         tmpMask = GetComponent<Image>();
+        tmpMask.enabled = false;
+        offectBackground = transform.Find("OffectImage").gameObject;
+        offectBackground.SetActive(false);
+
         backgroundImg = transform.Find("Button").GetComponent<Image>();
-        backgroundImg.color = new Color(1.0f, 1.0f, 1.0f, 0);
-        towerBuyBtn = GameObject.Find("MainUI/TowerBuyBtn");
+
+        towerBuyBtn = GameObject.Find("UICamera/BottomCanvas/Panel/TowerBuyBtn");
+        RectTransform tmpTs = towerBuyBtn.GetComponent<RectTransform>();
+
+        RectTransform canvasUI = transform.parent.parent.GetComponent<RectTransform>();
+        float tmpOffect = tmpTs.anchoredPosition.y - (canvasUI.sizeDelta.y * 0.5f);
+        towerBuyBtnPos = new Vector2(tmpTs.anchoredPosition.x, tmpOffect);
+
         tipsUI = transform.Find("Tips").gameObject;
         tipsUI.transform.SetAsLastSibling();//把tips放在最下面
 
@@ -79,30 +92,51 @@
         }
 
         image_Rim_Rect = transform.Find("Image_Rim").GetComponent<RectTransform>();
+        particle_1 = image_Rim_Rect.transform.Find("Particle System Small").gameObject;
+        particle_2 = image_Rim_Rect.transform.Find("Particle System Big").gameObject;
+
+        float a = 0.06666667f;
+        float b = canvasUI.localScale.x;
+        float tmpScale = a / b;
+        //Debug.Log($"记录的比值:{a}   当前Canvas的Scale:{b}  计算得到的比值:{tmpScale}");
+
         image_Tip_Rect = transform.Find("Image_Tip").GetComponent<RectTransform>();
         text_Tip = image_Tip_Rect.transform.Find("Text").GetComponent<Text>();
         image_SkillRim = transform.Find("Image_SkillRim").GetComponent<Image>();
+        image_SkillRim.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
 
         SetRimActive(false);
         image_SkillRim.gameObject.SetActive(false);
 
         fire1 = transform.Find("Image_Fire1").GetComponent<ImageFire1>();
+        fire1.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
         fire2 = transform.Find("Image_Fire2").GetComponent<ImageFire2>();
+        fire2.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
 
         fire1.gameObject.SetActive(false);
         fire2.gameObject.SetActive(false);
 
         towerPos = transform.Find("Image_TowerPos").GetComponent<ImageTowerPos>();
+        towerPos.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
+
         towerPos.enabled = false;
 
         towerPos2 = transform.Find("Image_TowerPos2").GetComponent<ImageTowerPos2>();
+        towerPos2.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
+
         towerPos2.enabled = false;
 
         water1 = transform.Find("Image_Water").GetComponent<ImageWater>();
+        water1.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
         water1.gameObject.SetActive(false);
 
         skill = transform.Find("Image_Skill").GetComponent<ImageSkill>();
+        skill.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
+
         skill.gameObject.SetActive(false);
+
+        dragHandImg = transform.Find("ImageHand").GetComponent<RectTransform>();
+        dragHandImg.gameObject.SetActive(false);
     }
 
     /// <summary>
@@ -111,8 +145,10 @@
     /// <param name="active"></param>
     public void SetGuideUI(bool active)
     {
-        if (backgroundImg.raycastTarget != active) backgroundImg.raycastTarget = active;
-        tipsUI.SetActive(active);
+        if (backgroundImg.enabled != active)
+            backgroundImg.enabled = active;
+        if (tipsUI.activeSelf != active)
+            tipsUI.SetActive(active);
     }
 
     //开始打印文字
@@ -143,9 +179,9 @@
             SetRimActive(true);
             AddButtonListener(towerBuyBtn, ac);
             Image btnImg = towerBuyBtn.GetComponent<Image>();
-            InitRectGuidance(btnImg);
+            InitRectGuidance(btnImg, 159, 73.5f);
             SetRimPos(towerBuyBtn);
-            maskObj.ShowImmediately();
+            //maskObj.ShowImmediately();
 
         }
         else if (currentIndex == 1)
@@ -165,12 +201,20 @@
             fire1.gameObject.SetActive(true);
             fire1.transform.Find("Image_2").gameObject.SetActive(false);
             fire1.enabled = false;
+
+            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.PlayAppearEffect, fire1.transform.position);
         }
     }
     public void Step1_2()
     {
         fire2.gameObject.SetActive(true);
         fire2.enabled = false;
+        DestoryButtonListener(towerBuyBtn);
+        SetRimActive(false);
+        CloseMask();
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.PlayAppearEffect, fire2.transform.position);
+
+        //RemoveButtonListener(towerBuyBtn);
     }
 
     /// <summary>
@@ -180,11 +224,7 @@
     public void Step2(int currentIndex)
     {
         backgroundImg.raycastTarget = true;
-
-        RemoveButtonListener(towerBuyBtn);
-
-        SetRimActive(false);
-        CloseMask();
+        //RemoveButtonListener(towerBuyBtn);
     }
 
     /// <summary>
@@ -194,13 +234,17 @@
     {
         if (currentIndex == 0)
         {
-            backgroundImg.raycastTarget = false;
-            backgroundImg.color = new Color(1.0f, 1.0f, 1.0f, 1.0f);
+
+            tmpMask.enabled = true;
+            offectBackground.SetActive(true);
+
             SetGuideUI(false);
 
             SetRimPos(fire2.gameObject);
             fire1.enabled = true;
             fire2.enabled = true;
+            image_Tip_Rect.gameObject.SetActive(false);
+            ShowDragPath(fire2.GetStartP, fire1.GetRect);
             StartCoroutine(ShowRimTip(str));
         }
     }
@@ -209,7 +253,7 @@
     public void Step3_2(string str)
     {
         SetRimPos(fire1.gameObject);
-        StartCoroutine(ShowRimTip(str));
+        //StartCoroutine(ShowRimTip(str));
     }
 
     /// <summary>
@@ -219,18 +263,23 @@
     {
         if (currentIndex == 0)
         {
+            tmpMask.enabled = false;
+            offectBackground.SetActive(false);
+
             SetRimActive(true);
             Image btnImg = transform.Find("Image_TowerPos").GetComponent<Image>();
             towerPos.enabled = true;
-            InitRectGuidance(btnImg);
+            InitRectGuidance(btnImg, 75, 80);
             SetRimPos(btnImg.gameObject);
-            maskObj.ShowImmediately();
+            //maskObj.ShowImmediately();
+            ShowDragPath(fire1.GetStartP, btnImg.rectTransform);
             StartCoroutine(ShowRimTip(str));
+
         }
     }
 
     /// <summary>
-    /// 第六步,拖动造塔
+    /// 第六步
     /// </summary>
     public void Step5(int currentIndex, string str)
     {
@@ -238,7 +287,7 @@
         {
             CloseMask();
             SetRimActive(false);
-            backgroundImg.color = new Color(1.0f, 1.0f, 1.0f, 0);
+
         }
     }
 
@@ -254,9 +303,10 @@
             GameObject go = transform.Find("Image_TowerPos2").gameObject;
 
             Image btnImg = go.GetComponent<Image>();
-            InitRectGuidance(btnImg);
+            btnImg.raycastTarget = false;
+            InitRectGuidance(btnImg, 75, 80);
             SetRimPos(go);
-            maskObj.ShowImmediately();
+            //maskObj.ShowImmediately();
             StartCoroutine(ShowRimTip(str));
         }
     }
@@ -264,7 +314,6 @@
     //介绍水元素
     public void Step8()
     {
-        backgroundImg.color = new Color(1.0f, 1.0f, 1.0f, 0);
         SetGuideUI(true);
         SetRimActive(false);
         CloseMask();
@@ -280,32 +329,37 @@
     {
         if (currentIndex == 0)
         {
+
             SetRimActive(true);
+
+            image_Tip_Rect.gameObject.SetActive(false);
             //设置位置
             AddButtonListener(towerBuyBtn, ac);
 
             Image btnImg = towerBuyBtn.GetComponent<Image>();
-            InitRectGuidance(btnImg);
+            InitRectGuidance(btnImg, 159, 73.5f);
             SetRimPos(towerBuyBtn);
-            maskObj.ShowImmediately();
+            //maskObj.ShowImmediately();
         }
         else if (currentIndex == 1)
         {
             GameObject go = transform.Find("Image_TowerPos2").gameObject;
             Image btnImg = go.GetComponent<Image>();
-            InitRectGuidance(btnImg);
+            btnImg.raycastTarget = true;
+            InitRectGuidance(btnImg, 75, 80);
             SetRimPos(go);
-            maskObj.ShowImmediately();
+            //maskObj.ShowImmediately();
+            ShowDragPath(water1.GetStartP, btnImg.rectTransform);
         }
 
-        StartCoroutine(ShowRimTip(str));
+        //StartCoroutine(ShowRimTip(str));
     }
 
     public void Step9_1()
     {
-        RemoveButtonListener(towerBuyBtn);
         water1.gameObject.SetActive(true);
         towerPos2.enabled = true;
+        DestoryButtonListener(towerBuyBtn);
     }
 
 
@@ -326,25 +380,41 @@
     {
         if (currentIndex == 0)
         {
+            tmpMask.enabled = true;
+            tmpMask.color = new Color(1.0f, 1.0f, 1.0f, 0);
             SetGuideUI(false);
             SetRimActive(true);
             SetRimPos(skill.gameObject);
-            StartCoroutine(ShowRimTip(str));
+            image_Tip_Rect.gameObject.SetActive(false);
+            //StartCoroutine(ShowRimTip(str));
+
+            ShowDragPath(skill.GetStartP, image_SkillRim.rectTransform);
+
+            InitRectGuidance(image_SkillRim, 79, 265);
+
         }
         else if (currentIndex == 1)
         {
-            SetRimPos(image_SkillRim.gameObject);
-            StartCoroutine(ShowRimTip(str));
+            SetRimActive(false);
+            //SetRimPos(image_SkillRim.gameObject);
+            //StartCoroutine(ShowRimTip(str));
         }
     }
 
+    public void SkillRelease()
+    {
+        StopShowDragPath(true);
+        CloseMask();
+        image_SkillRim.gameObject.SetActive(false);
+        tmpMask.enabled = false;
+        SetRimActive(false);
+    }
 
     public void Step12()
     {
-        image_SkillRim.gameObject.SetActive(false);
+
 
         SetGuideUI(true);
-        SetRimActive(false);
     }
 
     #region 按钮以及提示
@@ -367,7 +437,22 @@
         SetRimActive(true);
         RectTransform rt = target.GetComponent<RectTransform>();
         image_Rim_Rect.anchoredPosition = rt.anchoredPosition;
+        if (target.gameObject.name == "TowerBuyBtn")
+        {
+            image_Rim_Rect.anchoredPosition = towerBuyBtnPos;
+        }
         image_Rim_Rect.sizeDelta = (rt.sizeDelta * rt.localScale) + rimOffset;
+        if (image_Rim_Rect.sizeDelta.x > 200)
+        {
+            particle_1.SetActive(false);
+            particle_2.SetActive(true);
+        }
+        else
+        {
+            particle_1.SetActive(true);
+            particle_2.SetActive(false);
+        }
+
         if (changeTipPos)
             image_Tip_Rect.anchoredPosition = new Vector2(image_Rim_Rect.anchoredPosition.x, image_Rim_Rect.anchoredPosition.y + 74 / 2 + image_Rim_Rect.sizeDelta.y / 2);
 
@@ -399,13 +484,23 @@
     /// 抠出来一个区域
     /// </summary>
     /// <param name="target"></param>
-    void InitRectGuidance(Image target)
+    void InitRectGuidance(Image target, float x, float y)
     {
         if (!maskObj.gameObject.activeSelf)
         {
             maskObj.gameObject.SetActive(true);
         }
-        maskObj.Init(target);
+        //maskObj.Init(target);
+        //maskObj.ShowImmediately();
+        if (target.gameObject.name == "TowerBuyBtn")
+        {
+            maskObj.InitForCamera(target, towerBuyBtnPos, x, y);
+        }
+        else
+        {
+            maskObj.InitForCamera(target, x, y);
+        }
+
     }
 
     /// <summary>
@@ -439,7 +534,35 @@
         eventTriggerListener.RemoveListener(go);
     }
 
+    private void DestoryButtonListener(GameObject go)
+    {
+        EventTriggerListener eventTriggerListener = EventTriggerListener.GetListener(go);
+
+        if (eventTriggerListener != null)
+            Destroy(eventTriggerListener);
+    }
+
     #endregion
 
+    #region 拖动效果
+    private void ShowDragPath(Vector2 startP, RectTransform endP)
+    {
+        if (!dragHandImg.gameObject.activeSelf)
+        {
+            dragHandImg.gameObject.SetActive(true);
+            dragHandImg.anchoredPosition = startP;
+            dragHandImg.DOMove(endP.position, 1).SetEase(Ease.InCubic).SetLoops(-1);
+        }
+    }
+
+    public void StopShowDragPath(bool isClose)
+    {
+        dragHandImg.DOKill();
+        if (isClose)
+            dragHandImg.gameObject.SetActive(false);
+    }
+
+
+    #endregion
 
 }

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