From 69e0fea6c92fd4e153d45e5f26ef89baecf0405a Mon Sep 17 00:00:00 2001 From: weixudong <weixudong4700@ktgame.com> Date: Thu, 19 Nov 2020 08:51:09 +0800 Subject: [PATCH] Merge branch 'master' of ssh://172.16.1.52:8091/GemBattle into master --- Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | 45 ++++++++++++++++++++++++++++----------------- 1 files changed, 28 insertions(+), 17 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs index 3b69902..a2ab1bd 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs @@ -882,27 +882,36 @@ { if (m_CurrentTower.controller.towerFeature == EFeatureTower.NULL) { - // List<IntVector2> allTowerP = new List<IntVector2>();//排除不能合成的 + List<IntVector2> allTowerP = null;//排除不能合成的 // List<IntVector2> allPSTowerP = new List<IntVector2>();//需要播放升级动画的 - // for (int i = 0; i < m_listTower.Count; i++) - // { - // if (m_listTower[i].bInAttackMode && towerToMove && m_listTower[i].currentLevel == dragTowerLevel && m_listTower[i].towerName == towerToMove.towerName) - // { - // if (towerToMove.gridPosition != m_listTower[i].gridPosition) - // //说明可以合成 - // allPSTowerP.Add(m_listTower[i].gridPosition); - // } - // else - // { - // //把不符合条件的传进去 - // allTowerP.Add(m_listTower[i].gridPosition); - // } - // } + if (towerToMove) + { + if (towerToMove.gridPosition.y == 0 || towerToMove.gridPosition.y == 1) + { + allTowerP = new List<IntVector2>(); + for (int i = 0; i < m_listTower.Count; i++) + { + if (m_listTower[i].bInAttackMode && towerToMove && m_listTower[i].currentLevel == dragTowerLevel && m_listTower[i].towerName == towerToMove.towerName) + { + // if (towerToMove.gridPosition != m_listTower[i].gridPosition) + // //说明可以合成 + // allPSTowerP.Add(m_listTower[i].gridPosition); + } + else + { + //把不符合条件的传进去 + allTowerP.Add(m_listTower[i].gridPosition); + } + } + } + + } + if (m_CurrentArea != null) { //修改为只要开启格子都可以放 - (m_CurrentArea as TowerPlacementGridEndless).CheckAllCanPlace(null); + (m_CurrentArea as TowerPlacementGridEndless).CheckAllCanPlace(allTowerP); //(m_CurrentArea as TowerPlacementGridEndless).PlayPS(allPSTowerP); } @@ -1867,6 +1876,8 @@ /// <param name="val"></param> public void generateBloodText(Vector3 wpos, float val, bool crit = false, bool doubleHit = false, bool poison = false) { + if (Mathf.FloorToInt(val) == 0) return; + Vector3 spos = m_Camera.WorldToScreenPoint(wpos); TextMoveDoTween tm; if (crit) @@ -2144,7 +2155,7 @@ base.Awake(); randomTowerBtn = transform.Find("BottomCanvas/Panel/TowerBuyBtn").GetComponent<Button>(); - DOTween.Init(true, true, LogBehaviour.Verbose).SetCapacity(200, 10); + //DOTween.Init(true, true, LogBehaviour.Verbose).SetCapacity(200, 10); state = State.Normal; m_Camera = GameObject.Find("SceneCamera3D").GetComponent<Camera>(); -- Gitblit v1.9.1