From 6a05b92a9add5eaed3042c1144a07e18b15775f5 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Fri, 04 Dec 2020 15:49:25 +0800 Subject: [PATCH] 新增几个boss资源 --- Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs | 17 +++++------------ 1 files changed, 5 insertions(+), 12 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs index 37e9c8a..3817a28 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs @@ -14,8 +14,6 @@ // 当前类所在的Btn. public Button randomBtn; - //public Button skillBtn; - /// <summary> /// 购买二级宝石的按钮贴图. /// </summary> @@ -53,6 +51,8 @@ public Text SkillDesc; + public ParticleSystem btnPS; + // Start is called before the first frame update void Start() { @@ -77,7 +77,6 @@ bSetBuyLvlUp = false; bCdTimeStart = false; randomBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.NULL); }); - //skillBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.Skill_Bomb); }); UpdateDescDisplay(); } @@ -86,28 +85,20 @@ int minLevel = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); NormalDesc.text = $"购买{minLevel + 1}级宝石"; - //SkillDesc.text = $"购买{minLevel + 1}级技能宝石"; } public void ChangeBtnClickNormal() { randomBtn.onClick.RemoveAllListeners(); - //skillBtn.onClick.RemoveAllListeners(); randomBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.NULL); }); - //skillBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.Skill_Bomb); }); } public void ChangeBtnClick() { randomBtn.onClick.RemoveAllListeners(); - //skillBtn.onClick.RemoveAllListeners(); randomBtn.onClick.AddListener(() => { AudioSourceManager.Ins.Play(AudioEnum.UIDisable); }); - // skillBtn.onClick.AddListener(() => - // { - // AudioSourceManager.Ins.Play(AudioEnum.UIDisable); - // }); } /// <summary> @@ -224,7 +215,7 @@ if (GameConfig.IsNewbie) { AudioSourceManager.Ins.Play(AudioEnum.UI); - + btnPS?.Play(); return; } @@ -237,6 +228,8 @@ RandomPlaceTower(newTower, -1, -1, -1, -1, true); + btnPS?.Play(); + // if (newTower.towerFeature == EFeatureTower.NULL) // { // string tmpTowerName = newTower.towerName; -- Gitblit v1.9.1