From 6b213bdbe7dec2304b256ddfacaa76d817cc47ee Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 11 Nov 2020 11:09:07 +0800
Subject: [PATCH] 鼠标抬起BUG

---
 Assets/Scripts/Event/EventType.cs |   32 ++++++++++++++++++++++++++++++++
 1 files changed, 32 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/Event/EventType.cs b/Assets/Scripts/Event/EventType.cs
index 2befada..8574ff5 100644
--- a/Assets/Scripts/Event/EventType.cs
+++ b/Assets/Scripts/Event/EventType.cs
@@ -37,6 +37,38 @@
         SkillReleaseDone,
         // 火元素塔充能使用结束
         FireTowerChargeEnd,
+        //新手引导结束
+        GuideFinish,
+        // 无尽模式成功通过第*关,第*波
+        EndlessCompletedPort,
+        // 无尽模式关卡结束
+        EndlessLevelCompleted,
+        //播放生成特效
+        PlayAppearEffect,
+        //新手引导合成特效
+        GuidePlayUpgradeEffect,
+        // 无尽模式boss召唤结束
+        EndlessBossSummonEnd,
+        // 无尽模式boss死亡动作结束
+        EndlessBossDeathActionEnd,
+        // 无尽模式新的波次开始
+        EndlessBeginWave,
+        // 无尽模式boss技能泡泡炸弹受到一次攻击
+        EndlessBossSkillBubbleBombGetHit,
+        // 无尽模式泡泡炸弹被火技能烧死
+        EndlessFireSkillKillBubbleBomb,
+        // 无尽模式泡泡炸弹被眩晕
+        EndlessBubbleBombBeDizzinessed,
+        // 闪烁boss技能title
+        EndlessBossSkillGlintTitle,
+        // 闪烁boss技能title完成
+        EndlessBossSkillGlintTitleCompleted,
+        // 无尽模式爱心减少
+        EndlessLoseHeart,
+        // 爱心为0
+        EndlessHeartAllLose,
+        // 木桩墙壁被打死
+        EndlessWoodPileBeKilled,
     }
 
 }

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