From 6b213bdbe7dec2304b256ddfacaa76d817cc47ee Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Wed, 11 Nov 2020 11:09:07 +0800 Subject: [PATCH] 鼠标抬起BUG --- Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs | 18 +++++++++++------- 1 files changed, 11 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs index 3ab491a..1147d22 100644 --- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs +++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs @@ -173,20 +173,24 @@ } } + /// <summary> + /// 鼠标抬起 + /// </summary> + /// <param name="pointer"></param> protected void OnEndDrag(PointerActionInfo pointer) { // EndDrag 只能放置相关的GhostTower. if (this.isInDragState) { AudioSourceManager.Ins.Play(AudioEnum.PutTower); + m_GameUI.CloseCanPlaceRenderer();//关闭所有宝石示意 + m_GameUI.onEndTowerDrag(pointer); + + this.isInDragState = false; + + Time.timeScale = currentTimeScale; + Debug.Log("结束拖拽" + Time.timeScale); } - m_GameUI.CloseCanPlaceRenderer();//关闭所有宝石示意 - m_GameUI.onEndTowerDrag(pointer); - - this.isInDragState = false; - - Time.timeScale = currentTimeScale; - } /// <summary> -- Gitblit v1.9.1