From 6baa5a654138a2e0a9871adaef311a74e132dd6e Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Fri, 25 Dec 2020 15:53:56 +0800
Subject: [PATCH] Merge branch 'master' of http://47.95.218.140:8090/r/GemBattle into master

---
 Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs |   23 ++++++++++++++++-------
 1 files changed, 16 insertions(+), 7 deletions(-)

diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
index 523e847..908f905 100644
--- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
+++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -33,6 +33,8 @@
     [SerializeField]
     private List<GameObject> other;
 
+    private GameObject MainUI;
+
     // Start is called before the first frame update
     void Start()
     {
@@ -40,8 +42,12 @@
 
         EventCenter.Ins.RemoveAllListener();
         TDAA_SDKManager.Ins.AddListener();
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.ChangeScene, ChangeScene);
 
         isLogining = false;
+
+        MainUI = transform.Find("Panel/MainPanel").gameObject;
+        MainUI.SetActive(false);
 
         //repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>();
         startBtn = transform.Find("Panel/StartBtn").GetComponent<Button>();
@@ -89,7 +95,7 @@
             TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数
         }
 
-        SetStart();
+        //SetStart();
     }
 
     /// <summary>
@@ -119,14 +125,13 @@
     /// </summary>
     void loginNext()
     {
-        progressSlider.gameObject.SetActive(true);
         startBtn.gameObject.SetActive(false);
 
         AudioSourceManager.Ins.Play(AudioEnum.UI);
         TDAA_SDKManager.Ins.Statistics(2);//埋点
 
-        GameConfig.isFirstStart = false;
-        StartCoroutine(loginMy());
+        //GameConfig.isFirstStart = false;
+        MainUI.SetActive(true);
     }
 
     /// <summary>
@@ -139,6 +144,13 @@
         transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + GameConfig.Imei;
 
         loginNext();
+    }
+
+    private void ChangeScene()
+    {
+        progressSlider.gameObject.SetActive(true);
+
+        StartCoroutine(loginMy());
     }
 
 
@@ -210,10 +222,7 @@
             }
 
         }
-        else
-        {
 
-        }
     }
 
     IEnumerator loginMy()

--
Gitblit v1.9.1