From 6baa5a654138a2e0a9871adaef311a74e132dd6e Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Fri, 25 Dec 2020 15:53:56 +0800
Subject: [PATCH] Merge branch 'master' of http://47.95.218.140:8090/r/GemBattle into master

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |  128 ++++++++++++++++--------------------------
 1 files changed, 49 insertions(+), 79 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index 496e1e2..1252d66 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -15,7 +15,7 @@
 /// </summary>
 public class EndlessUIStart : Singleton<EndlessUIStart>
 {
-    public TextMeshProUGUI countDownTextNew = null;
+    //public TextMeshProUGUI countDownTextNew = null;
 
     public TextMeshProUGUI timeTextNew = null;
 
@@ -62,16 +62,23 @@
     protected override void Awake()
     {
         base.Awake();
+
+        if (Application.platform == RuntimePlatform.WindowsEditor ||
+         Application.platform == RuntimePlatform.WindowsPlayer)
+        {
+            GameConfig.useSDK = false;
+            GameConfig.OpenDebug = true;
+            GMBtn.SetActive(true);
+        }
+        else
+        {
+            GMBtn.SetActive(false);
+        }
         //这里为了方便直接使用Endless2D
         GameObject root = GameObject.Find("ManagerRoot");
 
         if (root == null)
         {
-            if (Application.platform == RuntimePlatform.WindowsEditor ||
-           Application.platform == RuntimePlatform.WindowsPlayer)
-            {
-                GameConfig.useSDK = false;
-            }
 
             root = new GameObject("ManagerRoot");
 
@@ -158,7 +165,7 @@
 
         transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false);
         transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false);
-        GMBtn.SetActive(false);
+
 
         GameConfig.EnergyCount = 0;
         GameConfig.SkillLevel = 1;
@@ -191,13 +198,43 @@
             GameConfig.CanDragTower = false;
             Pause();
             HideUIMask();
-            countDownTextNew.text = "";
-            countDownTextNew.gameObject.SetActive(false);
+            //countDownTextNew.text = "";
+            //countDownTextNew.gameObject.SetActive(false);
             GameObject prefab = Resources.Load<GameObject>("UI/Guide/GuidePanel");
             GameObject guideObj = Instantiate(prefab, transform.Find("Panel"));
             guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect;
             AddGuideEvent();
+
         }
+        else
+        {
+            //开始倒计时
+            StartCoroutine(StartCountDown());
+        }
+    }
+    public GameObject countDownPS;
+
+    IEnumerator StartCountDown()
+    {
+        countDownPS.SetActive(true);
+        //MMVibrationManager.Haptic(HapticTypes.MediumImpact);
+        yield return new WaitForSeconds(1.0f);
+        //MMVibrationManager.Haptic(HapticTypes.MediumImpact);
+        yield return new WaitForSeconds(1.0f);
+        //MMVibrationManager.Haptic(HapticTypes.MediumImpact);
+        yield return new WaitForSeconds(1.0f);
+        HideUIMask();
+        //countDownTextNew.text = "";
+        countDownPS.SetActive(false);
+        bGameStart = true;
+        // 开始关卡
+        EndlessLevelManager.instance.StartLevel();
+        timeTextNew.gameObject.SetActive(true);
+
+        JsonDataReadDone();
+        // 开始播放背景音乐.
+        if (bgMusic != null)
+            bgMusic.Play();
     }
 
     public void GameOver()
@@ -621,7 +658,7 @@
             fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
             bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
             //Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel}  fireSkillCost:{fireSkillCost}  ");
-            fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
+            fireSkillLevelText.text = GameConfig.SkillLevel + "级";
         }
     }
 
@@ -672,75 +709,7 @@
             timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime));
         }
 
-        if (!GameConfig.IsNewbie)
-        {
-            if (!bFirstLoaded && !bGameStart)
-            {
-                bFirstLoaded = true;
-                secToDo = 4;
-            }
-
-            if (bFirstLoaded && !bGameStart)
-            {
-                secToDo -= Time.deltaTime;
-                countDownTextNew.gameObject.SetActive(true);
-
-                if (secToDo >= 3)
-                {
-                    countDownTextNew.text = "3";
-                    if (!bVibrate[3])
-                    {
-                        bVibrate[3] = true;
-                        MMVibrationManager.Haptic(HapticTypes.SoftImpact);
-                    }
-                }
-                else if (secToDo >= 2)
-                {
-                    countDownTextNew.text = "2";
-                    if (!bVibrate[2])
-                    {
-                        bVibrate[2] = true;
-                        MMVibrationManager.Haptic(HapticTypes.MediumImpact);
-                    }
-                }
-                else if (secToDo >= 1)
-                {
-                    countDownTextNew.text = "1";
-                    if (!bVibrate[1])
-                    {
-                        bVibrate[1] = true;
-                        MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
-                    }
-                }
-                else if (secToDo < 1)
-                {
-                    countDownTextNew.text = "GO!";
-                    if (!bVibrate[0])
-                    {
-                        bVibrate[0] = true;
-                        MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
-                    }
-                }
-
-                // 开启游戏,且隐藏中间的数字.
-                if (secToDo <= 0)
-                {
-                    HideUIMask();
-                    countDownTextNew.text = "";
-                    countDownTextNew.gameObject.SetActive(false);
-                    bGameStart = true;
-                    // 开始关卡
-                    EndlessLevelManager.instance.StartLevel();
-                    timeTextNew.gameObject.SetActive(true);
-
-                    JsonDataReadDone();
-                    // 开始播放背景音乐.
-                    if (bgMusic != null)
-                        bgMusic.Play();
-                }
-            }
-        }
-        else
+        if (GameConfig.IsNewbie)
         {
             // 新手走的流程
             if (!bFirstLoaded && !bGameStart)
@@ -758,5 +727,6 @@
                     bgMusic.Play();
             }
         }
+
     }
 }

--
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