From 6d3bfdaad36f4af65494854e5651f7d37ad81d6b Mon Sep 17 00:00:00 2001
From: liuzhiwei <liuzhiwei@qq.com>
Date: Sat, 12 Dec 2020 18:56:34 +0800
Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master

---
 Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs |   14 +++++++++++++-
 1 files changed, 13 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
index 0417beb..ca9e17c 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -92,6 +92,9 @@
 
         private void ShowGameOverPanel()
         {
+            EndlessRandomTower.instance.SetCountDown(false);
+            EndlessRandomTower.instance.SetPS(false);
+
             GameObject go = Instantiate(Resources.Load<GameObject>("Prefabs/GameOverPanel"), GameObject.Find("UICamera/BottomCanvas").transform);
             EventCenter.Ins.Add((int)KTGMGemClient.EventType.GameOverEnd, GameOverEnd);
         }
@@ -106,7 +109,16 @@
         {
             GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("UICamera/BottomCanvas").transform);
             FinalPanel panelUI = go.GetComponent<FinalPanel>();
-            panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
+            if (GameConfig.IsNewbieStart)
+            {
+                Debug.Log($"新手开始玩的,实际关卡:{EndlessLevelManager.instance.CurrentLevel}  新手关卡:{EndlessPortData.NewbieTotalLevel}");
+                panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel - EndlessPortData.NewbieTotalLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
+
+            }
+            else
+            {
+                panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
+            }
         }
 
         private void PlayEffect()

--
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