From 6ecc5f28a31e8462b5a7be8cc5d8069412c0058b Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Thu, 19 Nov 2020 10:08:20 +0800 Subject: [PATCH] 屏蔽掉技能 购买塔位金币按钮改为 2.0缩放 --- Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs | 9 ++++----- 1 files changed, 4 insertions(+), 5 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs index 7b486cc..6fa8a24 100644 --- a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs +++ b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs @@ -638,7 +638,7 @@ // 血条位置的设定 PreCalculateTowerBloodUi(); - float[] gapArr = { 0.2f, 0.7f }; + float[] gapArr = { 0.5f, 1f }; m_arrTGO = new EndlessTowerGridOpen[dimensions.x, dimensions.y]; GameObject container = GameObject.Find("BuyButtonContainer"); @@ -652,7 +652,7 @@ if (m_arrGridType[x, y] != PlacementGridType.EGridWaitBuy) continue; GameObject buyButton = Instantiate(waitBuyBtnPrefab); - buyButton.transform.SetParent(container.transform); + buyButton.transform.SetParent(container.transform, false); Vector3 pos = buyButton.transform.position; //pos.x = arrGridCentPos[x, y].x + (x - 2) * gapArr[3 - y] + xup[x]; @@ -668,8 +668,6 @@ // } pos.y = 30; buyButton.transform.position = pos; - buyButton.transform.localRotation = Quaternion.identity; - buyButton.transform.localScale = Vector3.one; // 设置按钮对应的点击功能 EndlessTowerGridOpen tgo = buyButton.GetComponent<EndlessTowerGridOpen>(); @@ -892,9 +890,10 @@ for (int tx = 0; tx < dimensions.x; tx++) { - m_arrGridType[tx, sy] = PlacementGridType.EGridOpen; + m_arrGridType[tx, sy] = PlacementGridType.EGridWaitBuy; m_arrGridType[tx, sy - 1] = PlacementGridType.EGridWaitBuy; } + m_arrGridType[2, 3] = PlacementGridType.EGridOpen; ++GameConfig.EndlessOpenAttackTowerCount; } -- Gitblit v1.9.1