From 6f16dfb8bcebe67aeb95ded0d8b644af4932e690 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Mon, 26 Oct 2020 21:00:32 +0800
Subject: [PATCH] 无尽模式新手步骤到水元素放置塔位完成

---
 Assets/Scripts/TowerDefense/Agents/Agent.cs |    8 +++++++-
 1 files changed, 7 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Agents/Agent.cs b/Assets/Scripts/TowerDefense/Agents/Agent.cs
index a9d1bf3..44df4e4 100644
--- a/Assets/Scripts/TowerDefense/Agents/Agent.cs
+++ b/Assets/Scripts/TowerDefense/Agents/Agent.cs
@@ -193,6 +193,12 @@
         protected bool bInDeathAct = false;
 
         /// <summary>
+        /// 原地罚站
+        /// </summary>
+        /// <param name="can"></param>
+        public bool CanMove { get; set; } = true;
+
+        /// <summary>
         /// Gets the attached nav mesh agent velocity
         /// </summary>
         public override Vector3 velocity
@@ -848,7 +854,7 @@
             this.UpdateAction();
 
             // 处理死亡状态了,不必再移动:
-            if (bInDeathAct) return;
+            if (bInDeathAct || !CanMove) return;
 
             m_Destination = initNode.GetNextNode();
             updateAgentPos(Time.deltaTime);

--
Gitblit v1.9.1