From 6f16dfb8bcebe67aeb95ded0d8b644af4932e690 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Mon, 26 Oct 2020 21:00:32 +0800 Subject: [PATCH] 无尽模式新手步骤到水元素放置塔位完成 --- Assets/Scripts/TowerDefense/Towers/Tower.cs | 11 +++++------ 1 files changed, 5 insertions(+), 6 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Towers/Tower.cs b/Assets/Scripts/TowerDefense/Towers/Tower.cs index 3709139..2c836dd 100644 --- a/Assets/Scripts/TowerDefense/Towers/Tower.cs +++ b/Assets/Scripts/TowerDefense/Towers/Tower.cs @@ -140,7 +140,7 @@ { if (!materialTowerAttackSelf) return; - if( opponentSide) + if (opponentSide) { if (attack && (this.curActionState != 2)) { @@ -150,7 +150,7 @@ if ((!attack) && (this.curActionState != 1)) { - currentTowerLevel.SetTowerMonsterMat( materialTowerWaitOppo ); + currentTowerLevel.SetTowerMonsterMat(materialTowerWaitOppo); this.curActionState = 1; } } @@ -224,9 +224,8 @@ protected void OnTowerUICtrl() { - // // 根据是否是子弹塔防来决定是否显示相应的界面 - BulletUICtl buc = this.placementArea.GetBulletUICtl(gridPosition.x); + BulletUICtl buc = this.placementArea.GetBulletUICtl(gridPosition.x, gridPosition.y); if (buc == null) return; @@ -245,8 +244,8 @@ } // 根据是否是能量充能来决定是否显示相应的界面. - EnergyUICtl euc = placementArea.GetEnergyUICtl(gridPosition.x); - if( (eTowerFuntion == ETowerFuntion.ENERGY) &&(euc != null )) + EnergyUICtl euc = placementArea.GetEnergyUICtl(gridPosition.x, gridPosition.y); + if ((eTowerFuntion == ETowerFuntion.ENERGY) && (euc != null)) { // 设置数据 euc.gameObject.SetActive(true); -- Gitblit v1.9.1