From 6f328e27fd7106b6fd4b77ecdae585e7ef4429eb Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Fri, 11 Dec 2020 20:23:15 +0800 Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle --- Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs | 110 ++++++++++++++++++++++++++++++++++++++++--------------- 1 files changed, 80 insertions(+), 30 deletions(-) diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs index add4710..9d7168b 100644 --- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs +++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs @@ -8,6 +8,7 @@ using UnityEngine.Networking; using Protobuf; using Google.Protobuf; +using DG.Tweening; public class LoginUI : MonoBehaviour { @@ -21,24 +22,31 @@ private Text versionTxt;//版本号 private Text resVersion;//资源版本号 + float waitTime;//切换场景等待时间 + [SerializeField] + private Sprite nextSprite; + + [SerializeField] + private Image bg; + + [SerializeField] + private GameObject other; // Start is called before the first frame update void Start() { - + AudioSourceManager.Ins.Play(AudioEnum.BGM1); EventCenter.Ins.RemoveAllListener(); isLogining = false; - repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>(); - noticeBtn = transform.Find("Panel/NoticeBtn").GetComponent<Button>(); + repairBtn = transform.Find("Panel/Other/RepairBtn").GetComponent<Button>(); startBtn = transform.Find("Panel/StartBtn").GetComponent<Button>(); - versionTxt = transform.Find("Panel/Version").GetComponent<Text>(); - resVersion = transform.Find("Panel/ResVersion").GetComponent<Text>(); + versionTxt = transform.Find("Panel/Other/Version").GetComponent<Text>(); - progressSlider = transform.Find("Panel/Progress").GetComponent<Slider>(); + progressSlider = transform.Find("Panel/Other/Progress").GetComponent<Slider>(); progressSlider.value = 0; progressSlider.gameObject.SetActive(false); @@ -52,6 +60,7 @@ //transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn); + if (Application.platform == RuntimePlatform.Android) { //GetetDeviceIMEI();//获取安卓手机IMEI @@ -62,39 +71,71 @@ imei0 = "MyTestGemBattle123"; } + GameConfig.PlayerName = imei0; + versionTxt.text = "版本号:" + Application.version; //resVersion.text 暂时没有使用 - transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + imei0; + transform.Find("Panel/Other/PlayerID").GetComponent<Text>().text = "玩家ID:" + imei0; - if (!GameConfig.isFirstStart)//后续直接加载 + if (GameConfig.isFirstStart) { - OnClickLoginBtn(); - } - else - { + waitTime = 0f; //第一次启动,初始化并且埋点 - TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); - TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 + if (!GameConfig.useSDK) + { + TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); + TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 + } + } + + SetStart(); + } + + /// <summary> + /// 设置开始状态 + /// </summary> + private void SetStart() + { + startBtn.gameObject.SetActive(true); + int resId = Mathf.FloorToInt(Mathf.Clamp01(GameConfig.GameCompletedCount)); + Image img = startBtn.transform.GetChild(0).GetComponent<Image>(); + img.sprite = Resources.Load<Sprite>($"UI/Loading/{resId}"); + img.SetNativeSize(); + + if (GameConfig.GameCompletedCount > 0) + { + other.SetActive(false); + bg.sprite = nextSprite; + bg.SetNativeSize(); } } - // private void OnEnable() - // { - // SocketEvent.Ins.Add<IMessage>((int)Opcode.LoginS2C, LoginS2C); - // } + /// <summary> + /// 开始游戏 + /// </summary> + void loginNext() + { + progressSlider.gameObject.SetActive(true); + startBtn.gameObject.SetActive(false); - // private void OnDestroy() - // { - // SocketEvent.Ins.Remove<IMessage>((int)Opcode.LoginS2C, LoginS2C); + AudioSourceManager.Ins.Play(AudioEnum.UI); + TDAA_SDKManager.Ins.Statistics(2);//埋点 - // } + GameConfig.isFirstStart = false; + StartCoroutine(loginMy()); + } + + #region 获得安卓手机上的IMEI号 public string imei0 = ""; public string imei1 = ""; public string meid = ""; + /// <summary> + /// 已弃用 + /// </summary> void GetetDeviceIMEI() { var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); @@ -121,14 +162,18 @@ { if (!isLogining) { - progressSlider.gameObject.SetActive(true); - startBtn.gameObject.SetActive(false); - - AudioSourceManager.Ins.Play(AudioEnum.UI); - TDAA_SDKManager.Ins.Statistics(2);//埋点 - - GameConfig.isFirstStart = false; - StartCoroutine(loginMy()); + // CoderM: 在这里要使用SDK来进行登录了 + if (GameConfig.useSDK) + { + //设置login的回调 + SDKCallBack.ins.setNextAction("login", loginNext); + SDKManager.ins.sdk.login(); + } + else + { + //没有使用SDK + loginNext(); + } } else { @@ -138,6 +183,11 @@ IEnumerator loginMy() { + progressSlider.value = 0.0f; + System.GC.Collect(); + DOTween.Clear(); + Debug.Log("开始清理GC,清理DOTween"); + yield return new WaitForSeconds(waitTime); int displayProgress = 0; int toProgress = 0; AsyncOperation op = SceneManager.LoadSceneAsync("Endless2D"); -- Gitblit v1.9.1