From 6f32c1848f141eb7c4b2fe32875b2dfde5f5226c Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 11 Nov 2020 20:12:27 +0800
Subject: [PATCH] 拖拽BUG

---
 Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs |   15 +++++++++------
 1 files changed, 9 insertions(+), 6 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
index af86bd2..652ce44 100644
--- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
+++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
@@ -155,13 +155,16 @@
             // River: 为了开始拖动后可以直接显示GhostTower
             m_GameUI.TryMoveGhost(pointer, false);
 
-            this.isInDragState = true;
-            AudioSourceManager.Ins.Play(AudioEnum.DragTower);
-            m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
+            if (m_GameUI.HasTower)
+            {
+                Debug.Log("什么时候拖拽的");
+                this.isInDragState = true;
+                AudioSourceManager.Ins.Play(AudioEnum.DragTower);
+                m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
 
-            currentTimeScale = Time.timeScale;
-            Time.timeScale = 0.5f;
-
+                currentTimeScale = Time.timeScale;
+                Time.timeScale = 0.5f;
+            }
         }
 
         protected override void OnDrag(PointerActionInfo pointer)

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