From 6f32c1848f141eb7c4b2fe32875b2dfde5f5226c Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Wed, 11 Nov 2020 20:12:27 +0800 Subject: [PATCH] 拖拽BUG --- Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs | 15 +++++++++------ 1 files changed, 9 insertions(+), 6 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs index af86bd2..652ce44 100644 --- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs +++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs @@ -155,13 +155,16 @@ // River: 为了开始拖动后可以直接显示GhostTower m_GameUI.TryMoveGhost(pointer, false); - this.isInDragState = true; - AudioSourceManager.Ins.Play(AudioEnum.DragTower); - m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置 + if (m_GameUI.HasTower) + { + Debug.Log("什么时候拖拽的"); + this.isInDragState = true; + AudioSourceManager.Ins.Play(AudioEnum.DragTower); + m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置 - currentTimeScale = Time.timeScale; - Time.timeScale = 0.5f; - + currentTimeScale = Time.timeScale; + Time.timeScale = 0.5f; + } } protected override void OnDrag(PointerActionInfo pointer) -- Gitblit v1.9.1