From 6f32c1848f141eb7c4b2fe32875b2dfde5f5226c Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 11 Nov 2020 20:12:27 +0800
Subject: [PATCH] 拖拽BUG

---
 Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs |   34 +++++++++++++++++++++++++---------
 1 files changed, 25 insertions(+), 9 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
index 7f8f1d1..652ce44 100644
--- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
+++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
@@ -146,17 +146,25 @@
             }
         }
 
+        float currentTimeScale = 1.0f;
         protected virtual void OnStartDrag(PointerActionInfo pointer)
         {
+            EndlessUIStart.instance.SetDarkGround(true);
             // select towers
             m_GameUI.TrySelectTower(pointer);
             // River: 为了开始拖动后可以直接显示GhostTower
             m_GameUI.TryMoveGhost(pointer, false);
 
-            this.isInDragState = true;
-            AudioSourceManager.Ins.Play(AudioEnum.DragTower);
+            if (m_GameUI.HasTower)
+            {
+                Debug.Log("什么时候拖拽的");
+                this.isInDragState = true;
+                AudioSourceManager.Ins.Play(AudioEnum.DragTower);
+                m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
 
-            //Debug.Log("开始拖拽");
+                currentTimeScale = Time.timeScale;
+                Time.timeScale = 0.5f;
+            }
         }
 
         protected override void OnDrag(PointerActionInfo pointer)
@@ -164,22 +172,30 @@
             if ((pointer != null) && (m_GameUI.isBuilding))
             {
                 m_GameUI.TryMoveGhost(pointer, false);
+
+                m_GameUI.CheckTowerPlace(pointer);
             }
         }
 
+        /// <summary>
+        /// 鼠标抬起
+        /// </summary>
+        /// <param name="pointer"></param>
         protected void OnEndDrag(PointerActionInfo pointer)
         {
             // EndDrag 只能放置相关的GhostTower.
             if (this.isInDragState)
             {
+                EndlessUIStart.instance.SetDarkGround(false);
+
                 AudioSourceManager.Ins.Play(AudioEnum.PutTower);
+                m_GameUI.CloseCanPlaceRenderer();//关闭所有宝石示意
+                m_GameUI.onEndTowerDrag(pointer);
+
+                this.isInDragState = false;
+
+                Time.timeScale = currentTimeScale;
             }
-            m_GameUI.onEndTowerDrag(pointer);
-
-            this.isInDragState = false;
-
-            //Debug.Log("结束拖拽");
-
         }
 
         /// <summary>

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