From 6f40c69336d4dc61567d58880a2bb4952d69be95 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Mon, 14 Dec 2020 20:07:13 +0800
Subject: [PATCH] 初始化TDAA_SDKManager

---
 Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs |    9 +++------
 1 files changed, 3 insertions(+), 6 deletions(-)

diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
index fd9d0ba..8812bd6 100644
--- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
+++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -82,12 +82,9 @@
         if (GameConfig.isFirstStart)
         {
             waitTime = 0f;
-            //第一次启动,初始化并且埋点
-            if (!GameConfig.useSDK)
-            {
-                TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString());
-                TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数
-            }
+            Debug.Log("初始化TDAA_SDKManager");
+            TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString());
+            TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数
         }
 
         SetStart();

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