From 716dde77b1c6f1d643032996f551a896e8758b56 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Sat, 12 Dec 2020 17:18:48 +0800
Subject: [PATCH] 读json

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs |   26 ++++++++++++++++++++++++--
 1 files changed, 24 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
index 5379b09..d687d90 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -9,6 +9,7 @@
 using TMPro;
 using KTGMGemClient;
 using DG.Tweening;
+using System.Collections;
 
 public class EndlessRandomTower : Singleton<EndlessRandomTower>
 {
@@ -57,11 +58,32 @@
 
     public ParticleSystem btnPS;
 
+    IEnumerator ReadJson()
+    {
+        while (!GameConfig.JsonReadDone)
+        {
+            yield return 10;
+        }
+
+        countDownLimit = JsonDataCenter.GetById<battle>(23).value;
+        Debug.Log("设置了倒计时:" + countDownLimit);
+        yield break;
+    }
+
     // Start is called before the first frame update
     void Start()
     {
-        countDownLimit = JsonDataCenter.GetById<battle>(23).value;
-        //Debug.Log("设置了倒计时:" + countDownLimit);
+#if UNITY_ANDROID
+
+#endif
+#if UNITY_IPHONE
+
+#endif
+#if UNITY_EDITOR
+
+#endif
+        StartCoroutine(ReadJson());
+
         if (!EndlessLevelManager.instanceExists)
             Debug.LogError("[UI] No level manager for tower list");
 

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