From 719a8a206e5167a28e5d968e13c38a3114082b7a Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Sat, 14 Nov 2020 18:50:31 +0800
Subject: [PATCH] 坐标调整

---
 Assets/Scripts/TowerDefense/UI/BulletUICtl.cs                             |   20 ++
 Assets/Materials/UI/tileTowerVSMat.mat                                    |    2 
 Assets/Materials/PVE/PVEBg.png.meta                                       |    4 
 Assets/00000/package/Prefab/ChongNengEffect.prefab                        |    4 
 Assets/Scripts/TowerDefense/Towers/TowerFireTrigger.cs                    |   19 +-
 Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs |   30 ++--
 Assets/Prefabs/BulletBar.prefab                                           |  265 +++++++++++++++++++++++++++++++++++++
 Assets/Materials/PVE/PVEBg.png                                            |    0 
 Assets/Prefabs/BulletBar.prefab.meta                                      |    7 +
 Assets/Scenes/Levels/Battle/Endless2D.unity                               |   18 ++
 Assets/Materials/PVE/Materials/PVEBg.mat                                  |    2 
 11 files changed, 336 insertions(+), 35 deletions(-)

diff --git a/Assets/00000/package/Prefab/ChongNengEffect.prefab b/Assets/00000/package/Prefab/ChongNengEffect.prefab
index 59acc94..6873d2f 100644
--- a/Assets/00000/package/Prefab/ChongNengEffect.prefab
+++ b/Assets/00000/package/Prefab/ChongNengEffect.prefab
@@ -19505,7 +19505,7 @@
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2518896244692448485}
-  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children:
@@ -19515,7 +19515,7 @@
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   m_Father: {fileID: 0}
   m_RootOrder: 0
-  m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!198 &6740320714111919447
 ParticleSystem:
   m_ObjectHideFlags: 0
diff --git a/Assets/Materials/PVE/Materials/PVEBg.mat b/Assets/Materials/PVE/Materials/PVEBg.mat
index 0b902f8..3d4521d 100644
--- a/Assets/Materials/PVE/Materials/PVEBg.mat
+++ b/Assets/Materials/PVE/Materials/PVEBg.mat
@@ -40,7 +40,7 @@
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MainTex:
-        m_Texture: {fileID: 2800000, guid: c9633b2aaeee7e540b04803cb6e9cd45, type: 3}
+        m_Texture: {fileID: 2800000, guid: 00ee2360b2adbe345ae50bae05342fc3, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
diff --git a/Assets/Materials/PVE/PVEBg.png b/Assets/Materials/PVE/PVEBg.png
index 8fdbac8..b2e7a9c 100644
--- a/Assets/Materials/PVE/PVEBg.png
+++ b/Assets/Materials/PVE/PVEBg.png
Binary files differ
diff --git a/Assets/Materials/PVE/PVEBg.png.meta b/Assets/Materials/PVE/PVEBg.png.meta
index 0331ee9..4145457 100644
--- a/Assets/Materials/PVE/PVEBg.png.meta
+++ b/Assets/Materials/PVE/PVEBg.png.meta
@@ -1,12 +1,12 @@
 fileFormatVersion: 2
-guid: c9633b2aaeee7e540b04803cb6e9cd45
+guid: 00ee2360b2adbe345ae50bae05342fc3
 TextureImporter:
   internalIDToNameTable: []
   externalObjects: {}
   serializedVersion: 11
   mipmaps:
     mipMapMode: 0
-    enableMipMap: 0
+    enableMipMap: 1
     sRGBTexture: 1
     linearTexture: 0
     fadeOut: 0
diff --git a/Assets/Materials/UI/tileTowerVSMat.mat b/Assets/Materials/UI/tileTowerVSMat.mat
index 29c24ee..48d981d 100644
--- a/Assets/Materials/UI/tileTowerVSMat.mat
+++ b/Assets/Materials/UI/tileTowerVSMat.mat
@@ -40,7 +40,7 @@
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MainTex:
-        m_Texture: {fileID: 2800000, guid: 93f40a01d57fbff418fc0b54b6ab7d9f, type: 3}
+        m_Texture: {fileID: 2800000, guid: 8c9a3d26120e78f40aa4ef9ed23d573c, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
diff --git a/Assets/Prefabs/BulletBar.prefab b/Assets/Prefabs/BulletBar.prefab
new file mode 100644
index 0000000..483250b
--- /dev/null
+++ b/Assets/Prefabs/BulletBar.prefab
@@ -0,0 +1,265 @@
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diff --git a/Assets/Prefabs/BulletBar.prefab.meta b/Assets/Prefabs/BulletBar.prefab.meta
new file mode 100644
index 0000000..6da74f9
--- /dev/null
+++ b/Assets/Prefabs/BulletBar.prefab.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: f4c10f1b0e730384cacfe2c12ca92ade
+PrefabImporter:
+  externalObjects: {}
+  userData: 
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diff --git a/Assets/Scenes/Levels/Battle/Endless2D.unity b/Assets/Scenes/Levels/Battle/Endless2D.unity
index 45ea110..24c9880 100644
--- a/Assets/Scenes/Levels/Battle/Endless2D.unity
+++ b/Assets/Scenes/Levels/Battle/Endless2D.unity
@@ -9319,9 +9319,21 @@
     type: 3}
   bloodCrit: {fileID: 8440900062448590821, guid: cab622f1453af2648981d24b37b76ee9,
     type: 3}
-  TowerUpgradeEffectPrefab: {fileID: 3681181936307124407, guid: 4f841d500cb4a9c4a99872c566e45c63,
+  TowerUpgradeEffectPrefab: {fileID: 6847503030253729540, guid: f8ec855cfd7e13a4ebb2f2cbb8bbc480,
     type: 3}
-  TowerAppearEffectPrefab: {fileID: 7075300226719811381, guid: a3ffad0742f1416499458b12a1b8187c,
+  TowerAppearEffectPrefab: {fileID: 1600692593755992933, guid: 3ac90252c12eda44094c4979e1677cbf,
+    type: 3}
+  fireAppearEffect1: {fileID: 8028903343430182617, guid: 576127ca8c56cab4e8628fcbc592c7c8,
+    type: 3}
+  fireAppearEffect2: {fileID: 3022035219195848773, guid: fbd3cb7333b82a54eb55c6522c430dd9,
+    type: 3}
+  waterAppearEffect1: {fileID: 4758164877748642480, guid: 4699595ee5573684884dcfcbf393aaaf,
+    type: 3}
+  waterAppearEffect2: {fileID: 2457906007645289368, guid: 9a03cd84842d11f44aaa440c15f90338,
+    type: 3}
+  woodAppearEffect1: {fileID: 3480929532651610515, guid: 497d987a2bec3ff48b5a92938dfb67cd,
+    type: 3}
+  woodAppearEffect2: {fileID: 3060165316166712612, guid: 73de43a338bdb974aa96e782d005f153,
     type: 3}
   MinLevel: 0
   temporaryMat: {fileID: 0}
@@ -11738,7 +11750,7 @@
   TowerGridOpenObjArr: []
   energyEffectPrefab: {fileID: 6740320714111919447, guid: c9fb6497ab1288942a4dd67d131473c9,
     type: 3}
-  towerBulletUIPrefab: {fileID: 4636030447447409971, guid: f6edf4c41f0dac54d94e67945bca23f0,
+  towerBulletUIPrefab: {fileID: 649954434242370657, guid: f4c10f1b0e730384cacfe2c12ca92ade,
     type: 3}
   towerEnergyUIPrefab: {fileID: 4636030447447409971, guid: 0d97566feabc1d644862df3fb52071a3,
     type: 3}
diff --git a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs
index 0f09267..5b6a54b 100644
--- a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs
+++ b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs
@@ -586,6 +586,7 @@
             // 血条位置的设定
             PreCalculateTowerBloodUi();
 
+            float[] gapArr = { 0.2f, 0.7f };
             m_arrTGO = new EndlessTowerGridOpen[dimensions.x, dimensions.y];
 
             for (int x = 0; x < dimensions.x; ++x)
@@ -599,8 +600,8 @@
                     buyButton.transform.SetParent(container.transform);
 
                     Vector3 pos = buyButton.transform.position;
-                    pos.x = arrGridCentPos[x, y].x;
-                    pos.z = arrGridCentPos[x, y].y;
+                    pos.x = arrGridCentPos[x, y].x + (x - 2) * gapArr[3 - y];
+                    pos.z = arrGridCentPos[x, y].y + 6f;
                     pos.y = 30;
                     buyButton.transform.position = pos;
                     buyButton.transform.localRotation = Quaternion.identity;
@@ -661,6 +662,8 @@
             arrTowerEnergyUi = new EnergyUICtl[dimensions.x, AttackRowNumbers];
             arrTowerEnergyEffect = new ParticleSystem[dimensions.x, AttackRowNumbers];
 
+            float[] gapArr = { 0.4f, 0.6f };
+
             for (int x = 0; x < dimensions.x; x++)
             {
                 for (int y = 0; y < AttackRowNumbers; ++y)
@@ -686,15 +689,15 @@
                     arrTowerBloodUi[x, y] = tbv;
                     tbv.gameObject.SetActive(false);
 
+                    Vector3 targetPos = GridToWorld(new IntVector2(x, dy - y), new IntVector2(2, 1));
+
+                    // 子弹条
                     img = Instantiate(towerBulletUIPrefab);
-                    img.transform.SetParent(container.transform, true);
-                    tpos = img.transform.position;
-                    tpos.x = m_arrTowerBulletUIPos[x, y].x + 4.2f;
-                    tpos.z = m_arrTowerBulletUIPos[x, y].y - 0.5f;
-                    tpos.y = 30f;
-                    img.transform.position = tpos;
-                    img.transform.localScale = Vector3.one;
-                    img.transform.localRotation = Quaternion.identity;
+                    img.transform.SetParent(transform, false);
+                    img.transform.position = targetPos;
+                    Vector3 pos = img.transform.position;
+                    pos.x -= 1f;
+                    img.transform.position = pos;
 
                     BulletUICtl buc = img.GetComponent<BulletUICtl>();
                     arrTowerBulletUi[x, y] = buc;
@@ -704,8 +707,8 @@
                     img = Instantiate(towerEnergyUIPrefab);
                     img.transform.SetParent(container.transform);
                     tpos = img.transform.position;
-                    tpos.x = m_arrTowerBulletUIPos[x, y].x + 4.2f;
-                    tpos.z = m_arrTowerBulletUIPos[x, y].y - 0.5f;
+                    tpos.x = m_arrTowerBulletUIPos[x, y].x + 4.4f + (x - 2) * gapArr[y];
+                    tpos.z = m_arrTowerBulletUIPos[x, y].y + 5f;
                     tpos.y = 30f;
                     img.transform.position = tpos;
                     img.transform.localScale = Vector3.one;
@@ -717,8 +720,7 @@
 
                     // 设置播放特效对应的3D坐标:
                     Vector3 vpos = GridToWorld(new IntVector2(x, dy - y), new IntVector2(2, 1));
-                    vpos.x -= (gridSize / 2.0f);
-                    vpos.y += 5.0f;
+                    vpos.x -= 1f;
 
                     arrTowerEnergyEffect[x, y] = Instantiate(energyEffectPrefab);
                     arrTowerEnergyEffect[x, y].transform.position = vpos;
diff --git a/Assets/Scripts/TowerDefense/Towers/TowerFireTrigger.cs b/Assets/Scripts/TowerDefense/Towers/TowerFireTrigger.cs
index 0cd2df8..78bb1ee 100644
--- a/Assets/Scripts/TowerDefense/Towers/TowerFireTrigger.cs
+++ b/Assets/Scripts/TowerDefense/Towers/TowerFireTrigger.cs
@@ -20,15 +20,16 @@
 
         public void OnFire()
         {
-            if (!isStart)
-            {
-                isStart = true;
-            }
-            else
-            {
-                Debug.Log($"--------------------- {duration} ---------------------");
-                duration = 0;
-            }
+            // cx test
+            // if (!isStart)
+            // {
+            //     isStart = true;
+            // }
+            // else
+            // {
+            //     Debug.Log($"--------------------- {duration} ---------------------");
+            //     duration = 0;
+            // }
             Affector.FireProjectile();
         }
 
diff --git a/Assets/Scripts/TowerDefense/UI/BulletUICtl.cs b/Assets/Scripts/TowerDefense/UI/BulletUICtl.cs
index f44d3aa..03ed457 100644
--- a/Assets/Scripts/TowerDefense/UI/BulletUICtl.cs
+++ b/Assets/Scripts/TowerDefense/UI/BulletUICtl.cs
@@ -10,16 +10,25 @@
 /// </summary>
 public class BulletUICtl : MonoBehaviour
 {
-    public Image bulletScaleMask;
+    public SpriteRenderer bulletScaleMask;
+
     public float fAdjValue;
+
     /// <summary>
     /// 最大子弹数目.
     /// </summary>
     public int maxBulletNum;
+
     /// <summary>
     /// 当前的子弹数目.
     /// </summary>
     protected int curBulletNum;
+
+    private float[] scaleArr = { 0, 0.16f, 0.32f, 0.48f, 0.64f, 0.8f, 1f };
+
+    private float[] yArr = { 0.4f, 0.377f, 0.307f, 0.227f, 0.153f, 0.074f, 0 };
+
+    private float gap = 0.15f;
 
     // Start is called before the first frame update
     void Start()
@@ -78,8 +87,13 @@
     public void updateBulletUI( int curBNum,int totalBNum)
     {
         if (bulletScaleMask == null) return;
-        float scaleY = 1.0f - curBNum / (float)totalBNum - fAdjValue;
-        bulletScaleMask.rectTransform.DOScaleY( scaleY, 0.0f);
+
+        Vector3 pos = bulletScaleMask.transform.localPosition;
+        pos.y = yArr[maxBulletNum - curBulletNum];
+        bulletScaleMask.transform.localPosition = pos;
+        Vector3 s = bulletScaleMask.transform.localScale;
+        s.y = scaleArr[maxBulletNum - curBulletNum];
+        bulletScaleMask.transform.localScale = s;
     }
 
     // Update is called once per frame

--
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