From 719a8a206e5167a28e5d968e13c38a3114082b7a Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Sat, 14 Nov 2020 18:50:31 +0800 Subject: [PATCH] 坐标调整 --- Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs | 30 ++++++++++++++++-------------- 1 files changed, 16 insertions(+), 14 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs index 0f09267..5b6a54b 100644 --- a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs +++ b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs @@ -586,6 +586,7 @@ // 血条位置的设定 PreCalculateTowerBloodUi(); + float[] gapArr = { 0.2f, 0.7f }; m_arrTGO = new EndlessTowerGridOpen[dimensions.x, dimensions.y]; for (int x = 0; x < dimensions.x; ++x) @@ -599,8 +600,8 @@ buyButton.transform.SetParent(container.transform); Vector3 pos = buyButton.transform.position; - pos.x = arrGridCentPos[x, y].x; - pos.z = arrGridCentPos[x, y].y; + pos.x = arrGridCentPos[x, y].x + (x - 2) * gapArr[3 - y]; + pos.z = arrGridCentPos[x, y].y + 6f; pos.y = 30; buyButton.transform.position = pos; buyButton.transform.localRotation = Quaternion.identity; @@ -661,6 +662,8 @@ arrTowerEnergyUi = new EnergyUICtl[dimensions.x, AttackRowNumbers]; arrTowerEnergyEffect = new ParticleSystem[dimensions.x, AttackRowNumbers]; + float[] gapArr = { 0.4f, 0.6f }; + for (int x = 0; x < dimensions.x; x++) { for (int y = 0; y < AttackRowNumbers; ++y) @@ -686,15 +689,15 @@ arrTowerBloodUi[x, y] = tbv; tbv.gameObject.SetActive(false); + Vector3 targetPos = GridToWorld(new IntVector2(x, dy - y), new IntVector2(2, 1)); + + // 子弹条 img = Instantiate(towerBulletUIPrefab); - img.transform.SetParent(container.transform, true); - tpos = img.transform.position; - tpos.x = m_arrTowerBulletUIPos[x, y].x + 4.2f; - tpos.z = m_arrTowerBulletUIPos[x, y].y - 0.5f; - tpos.y = 30f; - img.transform.position = tpos; - img.transform.localScale = Vector3.one; - img.transform.localRotation = Quaternion.identity; + img.transform.SetParent(transform, false); + img.transform.position = targetPos; + Vector3 pos = img.transform.position; + pos.x -= 1f; + img.transform.position = pos; BulletUICtl buc = img.GetComponent<BulletUICtl>(); arrTowerBulletUi[x, y] = buc; @@ -704,8 +707,8 @@ img = Instantiate(towerEnergyUIPrefab); img.transform.SetParent(container.transform); tpos = img.transform.position; - tpos.x = m_arrTowerBulletUIPos[x, y].x + 4.2f; - tpos.z = m_arrTowerBulletUIPos[x, y].y - 0.5f; + tpos.x = m_arrTowerBulletUIPos[x, y].x + 4.4f + (x - 2) * gapArr[y]; + tpos.z = m_arrTowerBulletUIPos[x, y].y + 5f; tpos.y = 30f; img.transform.position = tpos; img.transform.localScale = Vector3.one; @@ -717,8 +720,7 @@ // 设置播放特效对应的3D坐标: Vector3 vpos = GridToWorld(new IntVector2(x, dy - y), new IntVector2(2, 1)); - vpos.x -= (gridSize / 2.0f); - vpos.y += 5.0f; + vpos.x -= 1f; arrTowerEnergyEffect[x, y] = Instantiate(energyEffectPrefab); arrTowerEnergyEffect[x, y].transform.position = vpos; -- Gitblit v1.9.1