From 74cc09511f7ffcbec25d9ce276f4be974875c05b Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Fri, 11 Dec 2020 17:31:51 +0800
Subject: [PATCH] BUFF飞动

---
 Assets/Scripts/TowerDefense/UI/HUD/SelectBuffIcon.cs |   16 ++++++++++++++++
 1 files changed, 16 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/SelectBuffIcon.cs b/Assets/Scripts/TowerDefense/UI/HUD/SelectBuffIcon.cs
index 054ea46..7677345 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/SelectBuffIcon.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/SelectBuffIcon.cs
@@ -53,6 +53,8 @@
         private string qualityPath = "UI/Endless/BuffQuality/";
         public ParticleSystem myPS;//播放粒子特效
         GameObject psParent;
+
+        public BuffFly buffFly;//确定后的飞动脚本
         private void Start()
         {
             if (psParent == null && myPS != null)
@@ -77,6 +79,20 @@
                 OnSelectBuffCompleted(Index);
         }
 
+        public void Fly()
+        {
+            if (buffFly != null)
+            {
+                buffFly.SetIcon(Icon.sprite);
+                buffFly.SetQuality(QualityImage.sprite);
+                buffFly.SetName(Name.text);
+                buffFly.SetEffect(Effect.text);
+                buffFly.SetRare(Name.color);
+                buffFly.Fly();
+            }
+
+        }
+
         public void SetIcon(int resId)
         {
             Icon.sprite = Resources.Load($"{iconPath}{resId}", typeof(Sprite)) as Sprite;

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