From 75215899d4875545a49c49ee78eff4b8880932f3 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Sat, 12 Dec 2020 18:15:39 +0800 Subject: [PATCH] 改为购买*级精灵 --- Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 52 ++++++++++++++++++++++++++++++++++++++++------------ 1 files changed, 40 insertions(+), 12 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index 2347703..2400d53 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -87,6 +87,7 @@ InitSDK(); bGameStart = false; bFirstLoaded = false; + GameConfig.IsUpgradeTowerLevel = false; GameConfig.CreateRandomTower = true; bVibrate = new bool[4]; @@ -140,8 +141,11 @@ skillSliderVStartP = skillSliderValueRect.anchoredPosition; skillSliderVStartHeight = skillSliderValueRect.sizeDelta; - skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").GetComponent<ParticleSystem>(); - skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").GetComponent<ParticleSystem>(); + skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").gameObject; + skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").gameObject; + + skillPS1.SetActive(false); + skillPS2.SetActive(false); transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false); transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false); @@ -166,10 +170,14 @@ int guide = PlayerPrefs.GetInt("GemBattleGuide"); GameConfig.IsNewbie = guide == 0; + //GameConfig.IsNewbie = true; + GameConfig.IsNewbieStart = GameConfig.IsNewbie; if (GameConfig.IsNewbie) { + EndlessRandomTower.instance.SetCountDown(false); + Debug.Log("开始新手引导"); GameConfig.CanDragTower = false; Pause(); @@ -482,7 +490,7 @@ private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0); private Text fireSkillLevelText; private Image fireSkillBgImg; - private ParticleSystem skillPS1, skillPS2; + private GameObject skillPS1, skillPS2; /// <summary> /// 点击火技能 @@ -506,6 +514,10 @@ EndlessWaveLineManager.instance.PlayAllWaveLineEffect(); AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false); ++GameConfig.EndlessPortUseSkillTowerCount; + } + else + { + AudioSourceManager.Ins.Play(AudioEnum.UIDisable); } } @@ -531,34 +543,41 @@ { if (GameConfig.EnergyCount == energyMax) { - - Debug.Log("能量已满"); + //Debug.Log("能量已满"); if (fireSkillBgImg.color != disColor) { fireSkillBgImg.color = disColor; } - skillPS1.Play(); - skillPS2.Play(); + if (!skillPS1.activeSelf) skillPS1.SetActive(true); + if (!skillPS2.activeSelf) skillPS2.SetActive(true); + + //skillPS1.Play(); + //skillPS2.Play(); } else { - Debug.Log("能量达到一次使用"); + //Debug.Log("能量达到一次使用"); if (fireSkillBgImg.color != normalColor) { fireSkillBgImg.color = normalColor; } - if (skillPS1.isPlaying) skillPS1.Stop(); - if (!skillPS2.isPlaying) skillPS2.Play(); + if (skillPS1.activeSelf) skillPS1.SetActive(false); + if (!skillPS2.activeSelf) skillPS2.SetActive(true); + //if (skillPS1.isPlaying) skillPS1.Stop(); + //if (!skillPS2.isPlaying) skillPS2.Play(); } } else { + //Debug.Log("能量不够"); if (fireSkillBgImg.color != normalColor) { fireSkillBgImg.color = normalColor; } - if (skillPS1.isPlaying) skillPS1.Stop(); - if (skillPS2.isPlaying) skillPS2.Stop(); + if (skillPS1.activeSelf) skillPS1.SetActive(false); + if (skillPS2.activeSelf) skillPS2.SetActive(false); + // if (skillPS1.isPlaying) skillPS1.Stop(); + // if (skillPS2.isPlaying) skillPS2.Stop(); } } @@ -610,6 +629,8 @@ public bool IsGameRunning { get { return !isPause; } } + private bool isUpgradeTowerLevel; + // Update is called once per frame void Update() { @@ -628,6 +649,13 @@ if (bGameStart) { startTime += Time.deltaTime; + + // if (!isUpgradeTowerLevel && startTime >= JsonDataCenter.DOUBLE_GEM_TIME) + // { + // EndlessRandomTower.instance.UpdateDescDisplay(); + // isUpgradeTowerLevel = true; + // } + timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime)); } -- Gitblit v1.9.1